Meinos Kaen said:
Contrabardus said:
While they haven't as of this posting, it seems like
Indivisible is going to hit their funding goal. They've got 3 days and $20k to go. That sounds like a lot, but remember that they're going for $1.5mil, and have done about $30k over the last week. I'll be surprised if it takes two days to hit its goal. Donations seem to be ramping up for the final stretch as well, could be as soon as tomorrow evening if they keep pace.
They've also added a couple more guest characters including Red from Transistor and Shantae.
It's good if they make it because for such a small indie dev they do some beautiful animation and have imaginative design work. The demo is great and really shows off their animation skills. Check it out if you've not done so yet, it's worth a look even if you're not planning on contributing.
EDIT: Goal reached, almost $100k over with 60 hours remaining. Nice.
Looking forward to playing this. The demo is neat.
Since you asked in the other thread, I thought it'd be good to put this over here as well.
Fair warning to all the backers. While the concept looks interesting, they're handling their marketing and relationships terribly, and it smells of Tumblrite. Like real hard.
1) They censored
Skullgirls around the time the kickstarter for indivisible came out. Yes, they removed content all of a sudden from a game that's been out for years because, suddenly, with a very
strange timing, those pantyshots weren't good anymore. All of a sudden, without previous warning, and 'not up for debate'. They didn't explain, they didn't discuss, they just did it. Without a word of explanation not even to their backers -Skullgirls was also
crowfunded-. They changed something after years, all of a sudden, without even a word to the people who gave them money for it in the first place.
2) The only reason they even got the game funded is because they got an
extension on their original time, otherwise this game would have failed. This is not a successful kickstarter by a long shot. And they've been pissy -to say the least- to people saying 'not confident enough to back this but I'll buy it if it comes out'. The tweets are of course now gone. Strange that.
3) For the Tumblrite, it's just inferring but the designs are not consistent of each other and they seem to be trying real hard to appeal to
that crowd. Pregnant giant unattractive amazon woman, hindu recolor Ryuko Matoi main character, arab guy you can't see the face of... Coupled with the oh so timely censorship of Skullgirls, this makes me at least suspicious.
The concept looks good on paper, but the actions above coupled with some very farfetched stretch goals -full VOs and an
anime intro- for a game that just barely made its funding target
with an extension doesn't make me trust these people enough to put my money forward.
This is an overall poor argument against them. It sounds like you're trying too hard to tie this to a sjw movement for personal reasons than anything factual.
First off, getting an extension and succeeding does not make funding 'a failure'. They had a very high funding goal for something like this and were a good way towards reaching it when they got the extension. It's why they bothered with doing so. This implication you're making is dumb. They got their money and the project is moving forward. That's a success no matter how you look at it, especially with a funding goal that high. You're just looking for things to gripe about here and not making any legitimate criticism.
It's a few split second panty shots that very few people care about. This was not some critical plot point that got obliterated over some desire to make it kid safe. There's plenty of other racy content that wasn't removed. This wasn't a slight against backers either, it's their project, and their artistic vision. You're vastly overestimating the amount of creative control owed to backers.
Also, and this is very important. It removes three panty shots from three animations that the devs felt didn't look right. Not that they were too raunchy or out of place, they just seemed to not fit the way the rest of the game was animated, so they removed them. There are literally hundreds more still in the game. Fillia and Cerebella's are clearly visible during several of their animations, I just had a look for myself to be absolutely sure of this and it is indeed the case. Panty shots were -not- removed from the game. Filia's opening sequence opens with a shot of her ass while she's sucking on a milkshake where she's accosted by a male character who grabs her ass and a clear shot of her panties is shown. The idea that this amounts to censorship is stupid, and you've clearly not bothered to actually play the game and see for yourself.
Here's an explanation from the forums:
Okay, let's get this over with before you guys start to freak out as though something much more significant is going on here.
The edits, made exclusively to Filia/Fukua and Cerebella, were not made to appeal to a ratings board or anything like that. The desire to make the changes was internal, and it was cleared with the artists and everyone on the team is cool with them.
Our public stance with regard to panty shots and the like within the game has always been something along the lines of "well, they're sexy girls, and they're fighting. If one of them is wearing a skirt, you're bound to see some panty. We're not trying to hide it, but we're also not going out of our way to show it either."
There were a handful of animations - which I will not spend time enumerating just to sate your curiosity - that we felt went against that, because they seemed like they did go out of their way to flash some panty, and we wanted to fix them. These animations were made waaaay in the beginning of development (Filia was the first character ever made for Skullgirls, remember!) and these animations wouldn't have been made the same way if they'd been animated today because our standards have evolved.
This is not up for debate. The changes are staying and there aren't any more coming. We're not trying to significantly alter the game, because as some have already pointed out, there's plenty of other stuff in the game that's more racey than what was edited.
From another DEV in the same thread:
...These corrections to animation sprites have been listed on the things we were planning to do for years...
So, no. The situation is not what you're suggesting it is at all. It's worth noting that no one on these forums was losing their minds or raging over the changes that I saw over several pages of discussion over it. They were mostly pretty passive about it and more joking around than anything else. It was just something some of them noticed and asked about. The devs were engaging and explaining what happened.
I also quite like the diversity of design with the characters in Indivisible. I never thought for a moment it was some Tublrite feminist sjw pretext. It's just interesting design that isn't a group of sexy girls. I'm perfectly okay with this, and the cast is interestingly designed without being overtly racist, which I also like. This doesn't seem like something that was deliberately done to appeal to sjw sentiment, it's just being respectful to the cultures represented in the game. The bodytype thing is just a dumb point on your end. She looks perfectly at home when seen along the rest of the characters and not out of place at all.
Seriously? The Amazon girl isn't pretty enough for you so it's a SJW/Tumblr thing? She doesn't even look close to pregnant or obese, she's just obviously large and strong. She's got a competitive weightlifter's build [not Bodybuilder's], which makes sense for that type of character. It's fine that you don't like the character designs, but it seems like you're trying to turn it into something far more political than it really is.
Also, what "Arab guy you can't see the face of"? I've seen one shot of him with his face covered up and it implies that maybe in his passive state his face is covered, but it's quite clearly visible in a lot of the artwork I've seen for him. I also don't see why having his face covered matters from a design perspective and you made a point of mentioning it as if it's somehow a relevant thing. I don't see anything wrong with him, especially when seen within the context of the rest of the cast and their design. I actually quite like the idea behind him, his turban is in fact a very flexible sword he wears on his head.
Yeah. No. Anja does look a little like Ryuko, but not that much like her. It's certainly more than a recolour. I doubt there's really much if any relation to the designs outside of coincidence. Not seeing it outside of a few vague similarities that have more to do with them both being anime style teenage girls than anything else. Anja is more consistent with the art style from Skullgirls than Kill La Kill, just more subdued, the rest of the female cast would fit right in with the fighter's cast, even the Amazon woman to be honest.
I don't hang out on their forums frequently, but I do pop in to check out the goings on there as a lurker sometimes to see how Skullgirls was coming along, and now to check up on how this game is going. None of what you're saying fits what I've seen of the devs interactions with the community at all.
This all seems more like a problem on your end than theirs. None of what you're saying matches up with what I've actually seen from these guys. The game is not censored, there are tons of panty shots and hyper sexualization of the girls in the game. The tone was not changed even slightly with the removal of these three animations.
Put simply, you either don't know what you're talking about and are relying entirely on blogs bitching about a game you have zero experience with, you are jumping to conclusions based on character designs you didn't like and commenting on another game you've obviously not bothered to play from them as a result, or you have something personally against these guys and are acting on it here.
Put simply, what you're posting is BS. None of it is actually true. Three animations were cut and hundreds more showing the same thing remain. The designs were meant to be ethnically and culturally diverse while remaining respectful to the cultures they represent, that's not SJW syndrome, it's just doing proper research and handling character design right.
I do admit that the devs get a little snippy sometimes, but I've also seen them apologize for it when they were in the wrong or went over the line. I don't have a problem with that, and if you do it's really a problem on your end. Overall, they are well liked in the community from what I've seen and really engage with their fans and backers.
TL: DR: You are wrong about basically everything you posted.