Thanks for the PM, zerohour, I'd completely forgotten about this thread. :sweat:
Anyway, the world I'm working on is your basic 3.5 Generic Campaign, but with a few variations:
1. Due to a societal revolution that occurred recently, relatively speaking, Dwarves are unable to become any class that uses Divine Magic; eg: Cleric, Paladin, etc.
2. Hobgoblins are always Lawful Neutral in alignment (which we all know means about 80%), and their society heavily resembles the Roman Army from approx. 300AD.
3. The level of technology for most of humanity in my campaign world is reminiscent of the early Renaissance, the Dwarves are just beginning to enter the Industrial Age, and the High Elves are in an Arcane fueled equivalent to the late Renaissance.
4. The campaign world is High Magic, but with most of it being merely trinkets that make life easier. For example, in the Human metropolis of Silvermist, brightly glowing glass orbs, about the size of a pool ball, are used in most homes to provide illumination; with larger ones used for street lights, and larger buildings, like the Mage's Academy. These orbs do need to be recharged every few months for a nominal fee, much like how we have to pay for the electricity we use in our homes.