Mass Effect 3

Ordo

Well-Known Member
#27
Delta Green Friendly said:
ttestagr said:
Delta Green Friendly said:
I'm just wondering if the Nations of Earth are going to decide to say "FUCK IT." to the Council's laws about WMD and just nuke some of the Reapers with the weapons with the firepower needed to crack their shells.

Because in the end, we are petty, vengeful sore losers who ARE willing to burn ourselves to ashes to deny our enemies victory. Theoretically, Humanity should have enough nuclear firepower to make any victory on Earth a Pyrrhic victory for the Reapers. Sure, Earth would be lost, but the Reapers would likely have lost more of their own then they ever did for a single planet.

Remains to be seen if the nuclear option will be remembered.
Nuclear weapons are weaksauce. Remember that a dreads main gun puts out similar firepower every two seconds.

For one-shot bombs of mass destruction, the Citadel treaties ban matter/anti-matter reaction bombs. Much more destructive, and direct exposure to anti-matter will handily waste a Reaper.
A dreadnought's gun fires 38,5 kilotons per shot (that hits). Strategic nukes can dish out in the dozens of megatons, if not a hundred megaton (with an unrestrained Ivan/Tsar Bomba design).

Nukes are not "weak sauce". To give scale, a dreadnought can do 2 Hiroshima's (12-15 kt) per shot. A Castle Bravo device was 15 Megatons, the currently most powerful warhead in service in the US is a 9 megatons device.

Sure, anti-matter warheads are more efficient in their reaction, but Humanity should still have some righteous piles of nuclear ordinance in stockpiles in addition to anti-matter warheads.

And I believe you missed the last part of my wondering, that is the possibility of Humanity incinerating themselves to spite the Reapers. (We would totally do it if there was no hope of victory.)
Ashley: "Shepard....what are you doing with those codes?"

Shepard: *punches the codes in* "Shoving humanities Nuclear arsenal up the Reapers big fat ***."

Epilogue

Harbinger: *limping away from earth* "It cost us 3/4 of our kin but the Earth has been destroyed!"

The other Races swoop in and start unleashing every doomsday device they have, following humanities example

Harbinger: *sighs* "Well ****."


I am a firm believer in the phrase "If I'm going down, YOU'RE coming with me!"

Don't get the Tali love personally. Most annoying character in the game.
*lights promethium flamer* "Burn Heretic!"
 

Raven1138

Well-Known Member
#28
I'm with you at trusting Cerberus. Considering, I took several actions to screw them over in my play-through, I'm looking forward to handling them permanently.

Still, I would die laughing if Bioware, as part of an actor allusion joke, included a plot line where the Illusive Man was also dealing with a batshit insane son who has an ego the size of a planet. You know who I'm talking about...
 

Oni_kawaii

Well-Known Member
#29
Raven1138 said:
I'm with you at trusting Cerberus. Considering, I took several actions to screw them over in my play-through, I'm looking forward to handling them permanently.

Still, I would die laughing if Bioware, as part of an actor allusion joke, included a plot line where the Illusive Man was also dealing with a batshit insane son who has an ego the size of a planet. You know who I'm talking about...
just shoot him in the leg again
 

Raven1138

Well-Known Member
#30
Oni_kawaii said:
Raven1138 said:
I'm with you at trusting Cerberus.? Considering, I took several actions to screw them over in my play-through, I'm looking forward to handling them permanently.?

Still, I would die laughing if Bioware, as part of an actor allusion joke, included a plot line where the Illusive Man was also dealing with a batshit insane son who has an ego the size of a planet.? You know who I'm talking about...
just shoot him in the leg again
I was talking about Martin Sheen, who does the Illusive Man's voice and likeness. That's what I meant by the actor allusion joke.
 

shinzero01

Well-Known Member
#31
Conrad is the Illusive Man's son from one of his many flings. Thats my story and I'm sticking to it.
 

Ordo

Well-Known Member
#32
More intel on ME 3.

From <a href='http://social.bioware.com/forum/1/topic/103/index/7021128/1' target='_blank' rel='nofollow'>this thread.</a>

1. Humans aren't the only species that can be Husk-ified.

2. ME3 begins with Earth's assault by the Reapers, and things don't look so good, but there's something that is a silver lining, that makes it look like it's actually possible to not lose against the reapers .

3. TIM has sent his top agents to take down Shepard, The combat is going to be much harder and melee attacks are going to have more focus.

4. Shooting specific armor parts can have certain effects, and the AI of the enemies will have them routing Shepard and will coordinate with each other

5. Battlefields are going to be a great deal larger, and combat will be very varied.

6. Enemy Weapons can be PICKED UP. Soldiers can carry all kinds of weapons, and other classes understandably less so.

7. There is a larger skill tree and RPG aspects are going to be more integrated.

8. Weapon Modding is a greenlight, with things like barrels and scopes

9. Modding your weapons will vastly affect their appearance and how they function in battle

10. So far the CONFIRMED SQUADMATES are: Ashley/Kaiden, Liara, Garrus, and James Sanders who is mentioned is an Alliance Marine

11. Species Loyalty cannot only get obtained via Quests

12. Levels will have ladders

13. Available Squadmates will still maintain a balance, if per say Garrus had not survived ME2's events

14. ME1's Decisions such as sparing the Rachni will have a grave impact in ME3

15. There's no railroad to the end of the game, there are multiple paths to take back Earth

16. in ME3, you will start off with most of your powers from ME2, that will be able to evolve multiple times
What do you guys think of a fact from gameinformer that a Thresher Maw will take on a Reaper and succeed in heavily damaging it? Looks like Cerberus Daily News was supposed to give some clue about ME3 after all.

Official Cerberus News
11/12/2010 - Photo Revives Debate Over Tuchanka's "Colossal Thresher Maw":
ôA photo taken by Clan Ravanor miners during a drilling operation on the krogan homeworld of Tuchanka is reigniting debate on the existence of a colossal thresher maw. The photo, now being viewed widely on the extranet, adds to a long line of evidence that skeptics call an old and treasured hoax -- and believers call irrefutable proof. For centuries, krogan settlements bordering Tuchanka's deserts have told stories of entire clans swallowed by this colossal thresher maw. While locals claim the ancient creature is real, no outside sources have confirmed the beast's existence.ö
Brenon Holmes wrote...


javierabegazo wrote...

It's doesnt look like "Melee Weapons" but rather that a certain Cerberus Shock Trooper is equipped with a melee weapon. Doesn't mean Shepard will have them


This is correct. Some enemies have built in melee "weapons", like the shock stick the Assault Troopers use. They're visual elements, but Shepard can't use them.


Thank you so much for commenting on the thread, it always helps to have dev presence. Can you comment on Weapon modding and picking up Enemy weapons?
I've also seen people suggesting that there is an SR-3. That's not really true. It is in fact the SR-2, taken apart and rebuilt. I would call it the SR-2.5 which has new areas, but the whole ship is not larger or completely different from the SR-2. In the bit that talked about it, it also said that the Alliance is doing this and that you are reinstated as a spectre! According to Mr Casey: "You are a Spectre, but you are also an Alliance marine". That was good news to me. So, it appears that we can truly say goodbye to TIM. :)
Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.

In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?

Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.

This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them...
 

atlas_hugged

Well-Known Member
#33
I'm officially stoked, if they can come through on some of these promises.

Also, how epic would it be if you spare the Rachni in ME1, only for the Reapers to just take them over again in ME2. It would be a nice deconstruction of the "always do good to have good things happen" route most video games take these days.

Or even better, the Rachni help out against the reapers, but then it turns out they actually were acting of their own volition when invading the galaxy, so they just go ahead and pick up where the reapers left off.


Basically, some KotOR 2 shit: every choice has unintentionally bad consequences.
 

shinzero01

Well-Known Member
#35
Well if you consider that 'officially' they hid Garrus' return in 2, they could do the same for others this game. I could see Miranda and Jacob not return as squad members since they were a team of their own previously and could do better commanding other troops.

Legion probably went back to the Geth.
Thane had Kolyat to try and patch things up with.
Samara? Who knows.
Grunt's probably getting his freak on at Tuchanka's female camps.
Kasumi probably vanished. With the data from Kenji's greybox possibly playing a part if kept.
Zaeed is probably doing his merc thing.
Tali is probably back at her fleet or chilling with Shepard depending on how her loyalty mission went and the romance stuff.


As for the Rachni; the Queen Shepard may have let free has no reason to even try to conquer. Though given how it took pre-genophage Krogan toughness and numbers to even beat them, it could become problematic if they should decide to take over.

Then again, given how they were apparently tampering with the relays in the first place, I wouldn't be surprised if the Rachni didn't have a way to at the very least, annoy the hell out of the Reapers.
 

atlas_hugged

Well-Known Member
#37
shinzero01 said:
Well if you consider that 'officially' they hid Garrus' return in 2, they could do the same for others this game. I could see Miranda and Jacob not return as squad members since they were a team of their own previously and could do better commanding other troops.

Legion probably went back to the Geth.
Thane had Kolyat to try and patch things up with.
Samara? Who knows.
Grunt's probably getting his freak on at Tuchanka's female camps.
Kasumi probably vanished. With the data from Kenji's greybox possibly playing a part if kept.
Zaeed is probably doing his merc thing.
Tali is probably back at her fleet or chilling with Shepard depending on how her loyalty mission went and the romance stuff.


As for the Rachni; the Queen Shepard may have let free has no reason to even try to conquer. Though given how it took pre-genophage Krogan toughness and numbers to even beat them, it could become problematic if they should decide to take over.

Then again, given how they were apparently tampering with the relays in the first place, I wouldn't be surprised if the Rachni didn't have a way to at the very least, annoy the hell out of the Reapers.
The queen shepard rescued could have whatever reason her ancestors had for trying to conquer.

It'd be kind of cool you know, if it turns out the Rachni were lying about the reapers controlling them, being genre savvy (or mind readers), and they actually are warmongering insects.

Or even that the reapers could easily take them over again.

Imagine Paragon Shepard looking out on a ruined New York, marines fighting Rachni and Husks, and thinking back to himself "Why did I let them go free?"
 

Watashiwa

Administrator
Staff member
#38
Better idea: Imagine Shepard being overwhelmed by Husks when suddenly stupid huge bugs rip themselves up from the ground and then start ripping into the tech-zombies. Shepard and co get ready to start shooting when one of the Asari interpreters runs up and tells them that help has arrived.

Shepard: "Hey, nice to see that optimism pays off... IN SPADES."
 

shinzero01

Well-Known Member
#39
ucal said:
shinzero01 said:
Well if you consider that 'officially' they hid Garrus' return in 2, they could do the same for others this game. I could see Miranda and Jacob not return as squad members since they were a team of their own previously and could do better commanding other troops.

Legion probably went back to the Geth.
Thane had Kolyat to try and patch things up with.
Samara? Who knows.
Grunt's probably getting his freak on at Tuchanka's female camps.
Kasumi probably vanished. With the data from Kenji's greybox possibly playing a part if kept.
Zaeed is probably doing his merc thing.
Tali is probably back at her fleet or chilling with Shepard depending on how her loyalty mission went and the romance stuff.


As for the Rachni; the Queen Shepard may have let free has no reason to even try to conquer. Though given how it took pre-genophage Krogan toughness and numbers to even beat them, it could become problematic if they should decide to take over.

Then again, given how they were apparently tampering with the relays in the first place, I wouldn't be surprised if the Rachni didn't have a way to at the very least, annoy the hell out of the Reapers.
The queen shepard rescued could have whatever reason her ancestors had for trying to conquer.

It'd be kind of cool you know, if it turns out the Rachni were lying about the reapers controlling them, being genre savvy (or mind readers), and they actually are warmongering insects.

Or even that the reapers could easily take them over again.

Imagine Paragon Shepard looking out on a ruined New York, marines fighting Rachni and Husks, and thinking back to himself "Why did I let them go free?"
I think its implied that only the Queens are the ones that have 'psychic' powers. Mostly because the Citadel races couldn't communicate with the Rachni at all since the queens were secluded in their hives or w/e. Even then, we've only seen them able to communicate using an Asari, another 'psychic' race.

It also doesn't take much to piss off a colony of bugs. The Reapers probably wouldn't have had to take direct control of the Rachni as much as make the Citadel races seem like a big threat.

Also, it seems more like the reason the Rachni got controlled in the first place was to keep the Mass Relay using races confined. Considering that eventually a law was placed to prevent the activation/tampering of dormant relays, I'd say it worked. Hell, that law even helped cause the first contact war.
 

Mercsenary

Well-Known Member
#40
ucal said:
shinzero01 said:
Well if you consider that 'officially' they hid Garrus' return in 2, they could do the same for others this game. I could see Miranda and Jacob not return as squad members since they were a team of their own previously and could do better commanding other troops.

Legion probably went back to the Geth.
Thane had Kolyat to try and patch things up with.
Samara? Who knows.
Grunt's probably getting his freak on at Tuchanka's female camps.
Kasumi probably vanished. With the data from Kenji's greybox possibly playing a part if kept.
Zaeed is probably doing his merc thing.
Tali is probably back at her fleet or chilling with Shepard depending on how her loyalty mission went and the romance stuff.


As for the Rachni; the Queen Shepard may have let free has no reason to even try to conquer. Though given how it took pre-genophage Krogan toughness and numbers to even beat them, it could become problematic if they should decide to take over.

Then again, given how they were apparently tampering with the relays in the first place, I wouldn't be surprised if the Rachni didn't have a way to at the very least, annoy the hell out of the Reapers.
The queen shepard rescued could have whatever reason her ancestors had for trying to conquer.

It'd be kind of cool you know, if it turns out the Rachni were lying about the reapers controlling them, being genre savvy (or mind readers), and they actually are warmongering insects.

Or even that the reapers could easily take them over again.

Imagine Paragon Shepard looking out on a ruined New York, marines fighting Rachni and Husks, and thinking back to himself "Why did I let them go free?"
It was implied in 2 that the Rachni were being influenced by something that sang... "wrong"


Three guesses to what those were and the first 2 dont count.
 

Ordo

Well-Known Member
#41
NuclearTits said:
More grim dark bullshit?
"grim dark"? This isn't 40K.....
 

atlas_hugged

Well-Known Member
#42
Mercsenary said:
ucal said:
shinzero01 said:
Well if you consider that 'officially' they hid Garrus' return in 2, they could do the same for others this game. I could see Miranda and Jacob not return as squad members since they were a team of their own previously and could do better commanding other troops.

Legion probably went back to the Geth.
Thane had Kolyat to try and patch things up with.
Samara? Who knows.
Grunt's probably getting his freak on at Tuchanka's female camps.
Kasumi probably vanished. With the data from Kenji's greybox possibly playing a part if kept.
Zaeed is probably doing his merc thing.
Tali is probably back at her fleet or chilling with Shepard depending on how her loyalty mission went and the romance stuff.


As for the Rachni; the Queen Shepard may have let free has no reason to even try to conquer. Though given how it took pre-genophage Krogan toughness and numbers to even beat them, it could become problematic if they should decide to take over.

Then again, given how they were apparently tampering with the relays in the first place, I wouldn't be surprised if the Rachni didn't have a way to at the very least, annoy the hell out of the Reapers.
The queen shepard rescued could have whatever reason her ancestors had for trying to conquer.

It'd be kind of cool you know, if it turns out the Rachni were lying about the reapers controlling them, being genre savvy (or mind readers), and they actually are warmongering insects.

Or even that the reapers could easily take them over again.

Imagine Paragon Shepard looking out on a ruined New York, marines fighting Rachni and Husks, and thinking back to himself "Why did I let them go free?"
It was implied in 2 that the Rachni were being influenced by something that sang... "wrong"


Three guesses to what those were and the first 2 dont count.
No, the Rachni told you they were being messed with by something that sang wrong.

I'm saying it would be kickass if the Rachni were just lying about that, and they actually do plan to conquer the galaxy after this.
 
#43
After all that I have read on here and the Bioware forums, I'm fukken stoked.

To repeat what someone on the Bioware forums said to Bioware:

 

Mercsenary

Well-Known Member
#44
Humans aren't the only species that can be Husk-ified.



...



Uh oh.

Krogan husks.


KROGAN HUSKS.



KORGAN. HUSKS.
 

shinzero01

Well-Known Member
#46
A Curious Stranger said:
Actually, those looked like Yahg to me.

Yeah, Yahg.
Yahg aren't a space faring race. Plus they're a lot bulkier. Then again who knows how they'll look with the current designs.
 

Rahlian

Well-Known Member
#47
Well, I never had much trouble with ME2 krogan myself, even on Insanity. I just focus-fired on them to the exclusion of all else with AP and cryo ammo and they went down pretty fast. Now, if they re-implement ME1 krogan... those krogan gave me nightmares. I shudder to think what ME1 krogan husks would be like. Combine the high-octane regeneration with the husks speed... That is some serious nightmare fuel right there.
 

Ordo

Well-Known Member
#48
Ladies and gentlemen I present Cerberus troops, on the Salarian homeworld...



 

Lord Raine

Well-Known Member
#49
Basically, some KotOR 2 shit: every choice has unintentionally bad consequences.
That's not "Knights of the Old Republic shit." It's Shatterpoints. Shatterpoints, and an extremely pessimistically view of the universe. If it's anything, it's Clone Wars shit.

1. Non humans are confirmed to be Husks
This isn't really news, though. We've known that since Mass Effect. Or have you guys already forgotten that the final boss was a turian husk with custom Reaper mods?
 

atlas_hugged

Well-Known Member
#50
Lord Raine said:
Basically, some KotOR 2 shit: every choice has unintentionally bad consequences.
That's not "Knights of the Old Republic shit." It's Shatterpoints. Shatterpoints, and an extremely pessimistically view of the universe. If it's anything, it's Clone Wars shit.

1. Non humans are confirmed to be Husks
This isn't really news, though. We've known that since Mass Effect. Or have you guys already forgotten that the final boss was a turian husk with custom Reaper mods?
It's the first game I ever played that called the hero out on the choices he makes. I could go on, but it would involve spoilers. I recognize it might not be the only, or even the first to do so though. But it is the one closest to my heart.

As for that first screenshot, does anyone else get a brotherhood of steel vibe from the middle helmet?
 
Top