Pure Crackfic!

B.B. Rain

Well-Known Member
Ortillery. Heh. Funny guy.

As for the Force Equalizer tech...How does that work when you're up against a mixed-tech force, like if a (relatively) high-tech YAOI fleet is supplemented by a lower-tech based fleet from some recent converts? Does the device try to find a middle ground, or prioritze based on the highest tech-group among the enemy, or shift levels of force to match the enemy on a ship-by-ship basis, or...something else entirely?

Plus, when I was discussing uses for Bolo's in your Sapcey Naval engagements, I was thinking about variations of the tactic demonstrated in Bluepencil's snippet, where Bolo's, mounted on external hardpoints (or just stuck on by tractor beams/magnetics/spot welds if you're pressed for time) serve as additional sensors, shields, point-defense batteries, and limited/short-range (Planetary to space distance/speed/environmental condition conversion is a big limiter) offensive weaponry.

This could work out by strapping Bolos, possibly space/areo dedicated ones, to "Blank," or at least uncluttered, sections of your hull, or placing them in damaged/removed sections of the ships outer hull, to boost/replace lost combat capability. Or, conversely, you could add them to relatively weaker transports or convoys for an ace in the hole, deploy those dedicated Spacey Bolos as really, really, heavy boarding parties, or deploy them for defensive screens/emplacements on relatively small/stable battlefields, ala the Mk. XVI's in Ploughshare, a short story in Bolos Book I, Honor of the Regiment, where Bolos in standby, disguised as weather sattelites, destroyed an orbital fleet and ground assault.

Bolos, in space engagements, fall into a tactical category similar to some examples of cyborgs, in William C. Deitz's Legion of the Damned, or as the Veritechs in the First Robotech War, when they functioned as internal defense, and anti-boarding-party weapon systems by walking along the hull of the SDF-1.

....Damn. I really rambled, huh? Sorry. Bolo's just tickle my fancy. You always remeber your first bit of Hard Sci-Fi, right?

NINJA EDIT:
Whoa! Suddenly! Brain fart!

WRITERS! YOU! ARE! IN HELL!


Think about it. 0_o
...Are you referencing the whole:
Then again, the very nature of TFF seems to be Chaos, with leanings towards Tzeentch and Slannesh.
...thing? I mean, if I understand it right, those two are demonic gods of chaos-with-a-capital-C who put people through hell.

Gotta speed up Warhammer 40K familiarization.
 
B.B. Rain said:
....Damn. I really rambled, huh? Sorry. Bolo's just tickle my fancy. You always remeber your first bit of Hard Sci-Fi, right?
Don't worry about it. I ramble, and I have less to say. And yeah, we never forget our first sci-fi, Hard Sci-fi especially.
 
True that.

I just realised one thing. We have not yet reached all the Awesome we can gather. Needs more Awesome and Epic.
 

InternetLOL

Well-Known Member
B.B. Rain said:
Then again, the very nature of TFF seems to be Chaos, with leanings towards Tzeentch and Slannesh.
...thing? I mean, if I understand it right, those two are demonic gods of chaos-with-a-capital-C who put people through hell.

Gotta speed up Warhammer 40K familiarization.
Tzeentch is the Just As Planned manipulative jackass bird-god of change, ambition, plotting, and psychic powers, Slaanesh is the walking rapestick multigendered god of lust, pleasure, and pain who came into being when a century-long, galaxy-wide space elf orgy reached critical mass.

Basically, Tzeentch is Light if Light actually was God and Slaanesh is /d/ irl.
 

byakuryuu

Well-Known Member
bluepencil said:
We are not knights. We are not samurai. We are soldiers, we are winners.
That, bluepencil, has to be the most awesome quote I have ever read in my whole life. Praises to you, my friend.

And, yes, while I DO hold the bulk of this particular thread, Marquis is the moderator for it, so only he, 1st Tier Intelligence Officer Marquis, can do so. I am sorry for my incompetence, my friends, but I too, must follow the Rules.

For the glory of TFF!
 

B.B. Rain

Well-Known Member
...I have never felt more at home then I do now. I love TFF.

Okay. Sappy-ness is over. Back to mass destruction. Earlier today, someone in the thread, think it was Major Rush, mentioned Yui Ikari was working on a retrovirus/other process to turn infantry into EVA. Literally. One man+One magical girl transformation process=One EVA.

...Please no?

If you really have to....Trouble finding and placing a pilot was mentioned. With that as the main problem, this Magical EVA Man process would be perfect for my Redshirt Legions.

As I mentioned, we make up for our terrible, worse then super-difficult X-COM survival rates, via mass-produce cloning devices. I didn't exactly come out and say it, but since we use true massed-wave tactics (which involve dozens of troops dying in the first five seconds of battle, and similar numbers every subsequent second, to allow ONE troop time/cover to get into killing range), we start up the cloning devices with their basic templates before the battle even begins.

We usually have more individual cloning tanks working then we do indivdual characters/bit-players/generic-models. This means that, even discounting your previously immolated/desecrated corpses, there's usually a few dozen different copies of you running around. A few hundred if it's more then a short engagement.

And when you get right down to it, who would the EVA human-soul-battery better bond with then themself? It's child's play to match up two or even a half dozen (if you subscribe to that multiple souls in one EVA allow stronger/better/finer-control of the AT Fields theory) copies of the same person together, one of them EVA and the others pilots.

But, again...Please don't. It's just way too fun, running aroud in basic powered armor, getting up close and personal with the Enemy. EVA and other mech have their place on the battlefield, but not as the smallest, most basic soldier's Alt-form.

Variety is the spice of life, right? Special forces, EVA FM-team/squad in a company or higher level group, rare super-heavy infantry units, sure, but...Not for everyone, please.

NINJA EDIT: Ah. Thanks for the clarification, InternetLOL. I suppose I should have phrased it to reference the Chaos Gods in general, and not just those two specifically. I mean, they do generally create hellish situations for the little guy, right? That was what I thought the metaphor/comment was angling toward.
 

bluepencil

that's why it's trash can, not trash cannot
No, for a decent writer to actually have to LIVE the hell and the hardship he puts his characters through all for the sake of character development, and surrounded by yaoi that would bugger it all up (often literally). Fictional universes have been jammed together without thought to crossover rules or reason. This, all of it, from FFN ascendant to Kishimoto unchallenged, IS our worst nightmare, people. We are in Hell. Load up the holy ordance, bless the hellbores; we're gonna break through and put things back to the way they should be.

According to CANON, all angels are male. Meh to that! This is TFF! All our Angels are female and accompany goddesses that grant wishes! ^_^ We must break through into divinely inspired yuri territory! The Meltrandi forces that hold the line cannot do so forever. Even their song, that they made and sing themselves, are starting to falter against sappy boy-band dreck.



... we have Ressurection Ships? Hm...

Then to preserve the heroism of the Infantry, I must question why:
a. We can't just mass-produce Bolos
b. Where are the Mobile Infantry?
 

biigoh

Well-Known Member
But would you REALLY want an army of EVA running around?
 

B.B. Rain

Well-Known Member
bluepencil said:
According to CANON, all angels are male.
Flonne is our savior and reminder of the false promises of the Enemy.

NINJA EDIT:
But would you REALLY want an army of EVA running around?
No. That was the point of my "Please No," bit. I try to prepare for both sides of the arguement though.

If we're gonna have the EVA army running around, then by Odin, we'll do it right.

YELLOW FLASH-STYLE NINJA EDIT:
Course, she's a demon now...
But she was an angel. And hell, she still seems cute, sweet, and even nicer, in the pictures. Still need to play the game.
 

JiigarGhen

Well-Known Member
B.B. Rain said:
bluepencil said:
According to CANON, all angels are male.
Flonne is our savior and reminder of the false promises of the Enemy.

NINJA EDIT:
But would you REALLY want an army of EVA running around?
No. That was the point of my "Please No," bit. I try to prepare for both sides of the arguement though.

If we're gonna have the EVA army running around, then by Odin, we'll do it right.
Course, she's a demon now...
 

Jim Starluck

Well-Known Member
B.B. Rain said:
Ortillery. Heh. Funny guy.
What? I can't help it if I likes me some orbital artillery. :yay:

As for the Force Equalizer tech...How does that work when you're up against a mixed-tech force, like if a (relatively) high-tech YAOI fleet is supplemented by a lower-tech based fleet from some recent converts? Does the device try to find a middle ground, or prioritze based on the highest tech-group among the enemy, or shift levels of force to match the enemy on a ship-by-ship basis, or...something else entirely?
It's an area-effect field. To use my earlier examples, if I had a battleship engaging both a Star Destroyer and the Galactica, it would be recieving and delivering roughly equal damage from and to both.

Plus, when I was discussing uses for Bolo's in your Sapcey Naval engagements, I was thinking about variations of the tactic demonstrated in Bluepencil's snippet... *snipped*
This could be possible, as many of my ships have large patches of hull that are plated over with several meters of solid armor.

...heh. I can't help but imagine this big sonofabitch literally covred with Bolos:



(The smaller ship--added for comparison purposes--is about the size of a Star Destroyer).

....Damn. I really rambled, huh? Sorry. Bolo's just tickle my fancy. You always remeber your first bit of Hard Sci-Fi, right?
I'm not actually certain which bit of arguably "hard" sci-fi was my first, but I know one of my earliest is still one of my favorites: "Rendezvous with Rama."



bluepencil: I don't know about resurrection ships, but I picked up this one bit of tech a few universes back that might come in handy. It's called RESPAWN, and does exactly what you think it does. ;)
 
B.B. Rain said:
As I mentioned, we make up for our terrible, worse then super-difficult X-COM survival rates,
Worse then Superhuman difficulty X-Com?

Must be only the first game then. TFTD was... Well, the less said, the better. Goddamn Blaster Bomb wannabes equipped by EVERY alien, and they NEVER miss. :rant:

By the way, BP is right. This is a Holy War. TO THE GIANT SPACE CATHEDRAL SHIPS! FOR THE EMPEROR!... AND HAWK AND TFF! :hail: :flameon:
 

bluepencil

that's why it's trash can, not trash cannot
Then, I propose that more valuable than even weapons and ammunition, every man must keep their towels. And we should have fish swimming in our ears.

This gets us past that strange moonspeak.


[posted image]

What is that? Sorry, but personally I hold wankery a little higher than yaoi. ~_~ Unnecessarily huge ships, unnecessarily powerful guns, etc. It's the conflict that drive a story, not the numbers. It's our danger of fanboism.
 
bluepencil said:
Then, I propose that more valuable than even weapons and ammunition, every man must keep their towels. And we should have fish swimming in our ears.

This gets us past that strange moonspeak.


[posted image]

What is that? Sorry, but personally I hold wankery a little higher than yaoi. ~_~ Unnecessarily huge ships, unnecessarily powerful guns, etc. It's the conflict that drive a story, not the numbers. It's our danger of fanboism.
...How could I forget the towels?


It's alright... "Don't Panic."
 

Jim Starluck

Well-Known Member
bluepencil said:
What is that? Sorry, but personally I hold wankery a little higher than yaoi. ~_~ Unnecessarily huge ships, unnecessarily powerful guns, etc. It's the conflict that drive a story, not the numbers. It's our danger of fanboism.
That's an Aurora-class fleetship, and it's not actually meant for fighting. It's a mobile logistics base, containing refineries and factories to keep a fleet fueled and armed (and fed as well, thanks to hydroponics) on prolonged campaigns. They also pull double-duty as planetary siege platforms, but they are very much not intended to fight enemy fleets. Big, yes, but under-armed and under-armored for their relative size. More like a mobile fleet base than a ship of the wall.

In the aforementioned covered-in-Bolos idea, the Bolos would actually more armor and armament than the ship itself would.
 

B.B. Rain

Well-Known Member
bluepencil said:
What is that? Sorry, but personally I hold wankery a little higher than yaoi. ~_~ Unnecessarily huge ships, unnecessarily powerful guns, etc. It's the conflict that drive a story, not the numbers. It's our danger of fanboism.
...Numbers and powerful weapons do have their place in mechanized/ interplanetary war. There are limits and excesses, yes. Those are called Mary-Sues. Large numbers and powerful weapons, however, can be managed in several ways.

First, equalize them. Why do we need a massive army? To match the seemingly endless hordes of the enemy. Why do we need big guns? To punch through their powerful shields and unholy armor, and to match their own big damn guns.

Second, marginalize them. Get verbose and descriptive, focusing on the imagery and perspective of battle. Mention the numbers once or twice, as a reference point, but focus on stuff like
...the hellish fire of the plasma bolts sreaking back and forth between the lines, punctuated by the sonic booms of the missiles breaking the sound barrier, all faded away as I focused on the enemy in front of me, rifle tracking toward him as he darted towards our turret-line...
. You know...the pitched blur of direct perspective.

Third, think of the large numbers as a large canvas. Paint a grand picture of the battle, jumping from small conflict to conflict. Three deastroyers tag-teaming a heavy cruiser here, two dreadnaughts slugging it out there, and a clash between a fighter squadron or three. Take the numbers as an oppurtunity to add variety and perspective to the combat.

Fourth, drama. Set the scene on a new story with the vast armies of the horrible menace besiegeing a small peaceful settlement. Introduce a heroic champion or gruff anti-hero by letting him square off with a platoon of Secret Police Enforcers. Show the tactical skill and plucky daring-do of a mass of haphazardly armed resistance fighters ambushing a mid-sized patrol, and bypassing superior armor by virtue of filling the scum full of too many bullets to block.

Numbers and size of weapons and ships and forces can turn a story into a bad bit of wankery, true.

They can also set the scene and emphasize a grand conflict, a new epic for the literary ages. The trick is walking the thin line between being a part of TFF...

...And being a pawn of CANON.
 

B.B. Rain

Well-Known Member
Huh. I'm sorry, I indulged my penchant for stuffy melodrama. Sorry. Didn't mean to bite your head off, Bluepencil.

NINJA EDIT: Thanks, DGF. I may be crap at actual stories, but I can speech-wrtie pretty well. Probably why I'm so bad at actual stories, come to think of it...Too wordy.
 

bluepencil

that's why it's trash can, not trash cannot
... no foul. Just warning. Thinking aloud, you know? Remember that it's the sort of thing that goes from THE Gundam in the UC continuity (which, despite being a good mecha ends up becoming obselete quickly) to the uber GUNDAMS of later series (which are nothing more than walking plot devices intended to make their pilots look 'cool').

Though I do find it amusing that I'm being lectured on melodrama. ^_~


Also, mobile fleet bases... that's a question of FTL speed. What makes it so that we can't simply jump to another star, then on and on until we reach a friendly planet? Fleet bases are useful for offensive campaigns but less so on defense. Granted, a Rebellion would find them incredibly useful instead of a home planet that the enemy can slag all to hell, but this scenario rests upon us having fortified defenses.

So, to make things equal, spread out our assets. The earthworlds are far enough apart, but they must be defended. Between here and there however, is wild space.

Now that I think about it, the only reason I reacted to the Aurora is that it STILL looks like a combat ship. If it looked more like a Homeworld Mothership or a spherical spacefortress, I wouldn't have jumped so quickly. If we have powerful enough drives, massive space stations or hollowed-out rocks (Harlock-style pirate islands) would be better. It's the idea that a command base would actually have to really FIGHT that bugs me. By the time an enemy fleet can actually take shots at it, it's usually too late. Arming and armoring it would be better spent on making MORE ships for the fleet.

Still, parity rules.

So, my bad. ^_^ I still need more context, though. Where is it from?
 

InternetLOL

Well-Known Member
B.B. Rain said:
NINJA EDIT: Ah. Thanks for the clarification, InternetLOL. I suppose I should have phrased it to reference the Chaos Gods in general, and not just those two specifically. I mean, they do generally create hellish situations for the little guy, right? That was what I thought the metaphor/comment was angling toward.
Oh. Yeah, they do, but everything tends to creates hellish situations for the little guys in WH40k. GRIM and DARK. ;)

Here's a couple of wikis for you.

One for everyone
http://wh40k.lexicanum.com/wiki/Main_Page

and one for the Imperial Guard, because they're awesome.
http://bootcamp.wikispaces.com/Savlar+Chem-dogs
 

Jim Starluck

Well-Known Member
bluepencil said:
... no foul. Just warning. Remember that it's the sort of thing that goes from THE Gundam in the UC continuity (which, despite being a good mecha ends up becoming obselete quickly) to the uber GUNDAMS of later series (which are nothing more than walking plot devices intended to make their pilots look 'cool').
Personally, I think it's hard for something to qualify as "wankery" when it fits into a well-defined role in its own 'verse. Maybe it's wankery next to something else--for example, it's absolutely ginormous by Star Trek standards--but so too would be something from any number of other 'verses (WH40k, Star Wars, etc).

When I'm creating my 'verse, I don't really bother to check where it is relative to some arbitrary other standard. I make it fit within its own setting, which the Aurora-class does nicely. Admittedly there are combat-oriented fleetships used elsewhere in the Jimmyverse, but the one faction that used them the most was a collective controlled by a megalomaniac who had resources to burn and decided he wanted an armada of gigantic warships.

There has, of course, been much speculation that he was compensating for something. After all, his species was only about three feet tall...

Also, mobile fleet bases... that's a question of FTL speed. What makes it so that we can't simply jump to another star, then on and on until we reach a friendly planet? Fleet bases are useful for offensive campaigns but less so on defense. Granted, a Rebellion would find them incredibly useful instead of a home planet that the enemy can slag all to hell, but this scenario rests upon us having fortified defenses.
They're mostly usefull to my fleet in particular, since they don't use any of the same type of fuel or ammo or anything as their allies.

As to FTL... in my 'verse FTL speeds are on the order of a few hundred thousand c, which is plenty quick enough to move about the galaxy... but the hyperstatic drives (those big fins sticking out the back) build up a dangerous charge while in hyperspace, which limits how long they can stay there and thus how far they can travel at a time. There is a special form of "coolant" that is refined from hypermatter which can greatly prolong that time, so production of such is a large part of an Aurora's role within the fleet.

Now that I think about it, the only reason I reacted to the Aurora is that it STILL looks like a combat ship. If it looked more like a Homeworld Mothership or a spherical spacefortress, I wouldn't have jumped so quickly. If we have powerful enough drives, massive space stations or hollowed-out rocks (Harlock-style pirate islands) would be better. It's the idea that a command base would actually have to really FIGHT that bugs me. By the time an enemy fleet can actually take shots at it, it's usually too late. Arming and armoring it would be better spent on making MORE ships for the fleet.
To be honest the model is somewhat outdated; I really need to go in and make some changes to make it more support-ish. Big docking ports for capital ships and whatnot.

It's essentially unarmored, and what armament it has is more for its role as a siege platform than for ship-to-ship action. Also, IMHO a modest defensive armament is reasonable and in fact desireable, since while it has no armor it does still have plenty strong shields and could fend off a capital squadron or two until friendly ships could come to the rescue, should it ever find itself seperated from the fleet for some reason.

Wouldn't want to lose such a valuable investment due to Sheer Dumb Luck, now would we?

If it were a Homeworld mothership, like you mentioned, it would be capable of fighting off a few destroyers, but a heavy cruiser/battlecruiser could still take it out easily.

So, my bad. ^_^ I still need more context, though. Where is it from?
As I said before, it's from my own original 'verse, which is why nothing about them has so far been posted here, on a fanfiction forum. :p (though 9/10ths of my fanfiction ideas involve a crossover with the Jimmyverse, I've yet to actually get one written...)

In terms of context, almost all of the Aurora-class was built towards the end of a particularly nasty war. Big bad empire had been attacking a coalition of smaller star-nations (including humanity) who'd banded together and started to drive the empire back. The Auroras were intended to spearhead the counter-offensive deep into imperial territory. They wound up never being used for their primary mission, however, as a far more advanced ancient race intervened and ended the war (by teleporting the entire empire--planets, space fleets and all--to the far side of the galaxy). Many were put into mothballs, but some were kept active as fleet command ships. I've brought a squadron of them (8 ships) along with my fleet; they constitute the entirety of my supply train.
 

B.B. Rain

Well-Known Member
Not sure where the Aurora's from but to both the defensive use of mobile fleet bases, and said bases looking like warships, I have the same reference answer.

David Weber's CLACs.

Built around the same basic hull design as a Super Dreadnaught, they trade port and starboard weapon bays for LAC hangers.

The CLAC's are typically used for offensive purposes, true. But, they also serve to transport hyperspace-incapable LAC's from system to system for a rapid reinforcement of an underfended target, carry defensive/counter-offense LAC forces with fleets, wherever they might be needed, and can transport them en masse to patrol/search-and-rescue/mobile sentry points very quickly, in situations where a hyper-capable vessel is too big, expensive, important, or uncommon to due the job in a proper and timely manner.

They also beat general bulk transports beacause they keep the LAC's combat ready, in case of a suprise attack/ambush.

Oh. Wait. I just realised I misinterpeted your question/point about FTL limitations. Well, I like what I've written, so if it's oay with folks, I'll leave it in.

What precisely do we use for FTL tech? Specifically, are there size/mass limitations? If we can't fit it on something the size of a fighter, or it takes up a prohibitive amount of room when coupled with dedicated power systems and safeguards or supplementary systems, or it specifically covers a mass range, it seems practical to create a massive FTL carrier with smaller, FTL-incapable, parasite ships for flexibility and in-system work, ala We Few, of the Empire of Man series.

More importantly, since we're drawing on multiple fandoms for people, tech, magic, places, and more then likely variations in the laws of physics, what if we have multiple methods of FTL? We have Robotech fold-drives, should we need to swap our ship (and anything around us) with some other point in space, Halo Slipspace drives if we want to FTL out of planetary atmo (causing a fair amount of damage as we go), Honor-verse impeller wedges and Warshawski sails to give us a trifecta of gravity-based shielding, speedy propulsion, and an additional method of dumping inertia so we don't go pancake. There are Star Wars hyperdrives for stable, safe travel and well-known interdiction capabilities (and accompanying tactical options, see Thrawn and X-Wing novels for details), Battlestar Galactica FTL for odd, semi-instant, accurate jumps, fold drives, tunnel drives, portal drives, wormholes, Stargates, warp gates, teleport networks, teraports, magic based jump systems, that Warhammer 40K Warp-Storm thing, and many more besides.

There are all sorts of options and tactical/strategic possibilities if we start mixing and matching various methods, not to mention sundry associated systems and technologies each fandom develops. Plus, this doesn't even consider what we can do to dance around whatever methods YAOI and CANON use, either with improved vesions of their method, interdiction tactics, tech and techniques from other methods, or just the difference(s) between our two preferred methods.

Maybe we could alternate between jump tech depending on the nature of the trip or mission. Hell, maybe their so wildly different that we can trigger one system inside a different one. Unlikely, but fun to contemplate, and technically possible if you get into relativity and the possibilities/problems brought up by our integration of clearly different or distorted rules of physics, magic and reality from different anime and fandoms. Just for an example, AT Field vs. Shinagami.

Whoops. Got away from me again. Oh, and Bluepencil? Yeah. The melodrama thing kinda weirded me out, too. Felt like a pre-k student challenging a college dean.

NINJA EDIT: Admiral, I was writing the post before you replied. Sorry. By the by, CLAC=Carrier, Light Attack Craft. And now, as I hit Hour 25 Awake of a 16-hour work day...G'night, folks. Can't wait to see what you brilliant, brilliant loonies have popped out when I get back.
 
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