Would depend on how you plan to go about it. Since defense is regulated to to the shield now, I'm assuming the right is going to serve a different function altogether? Left arm of the devil is likely going to still be about attack, but not sure what right of the giant is going to do with that covered.
Unless Giant is about physical strength and overwhelming attack nature while Devil serves a more general 'curse' like purpose. After all, Devils are less about overwhelming power and instead Deception. More potent but not as devastating or crowd controly. Would help explain how an attack with so little energy charge literally hit an arrancar so hard it exploded him right out of resurrection, as one of my avvy's showcases. :snigger:
Actually this could work quite well, particularly if he could channel those nasty skills of the left through the shield. Chad's dominant arm is actually his right hand, which is why it seems strange for that to be the one focused on defense. But focus that on the offensive devastation while he shields with his left and channels nasty shit through it on the side and you could work with something.
Though since the shield states not developing hard to say where that arms going to go in its later form. The left has some decent room to develop with spikes and knuckles for its final stages, not sure where to take the right past El Directo if the shield's gone.
Maybe focus on giving it exhaust points to rocket forwards for devastating punches and to channel larger blasts? Do something similar to what the first state has with the fins (Only reshaped for sleekness so they're less blocky and probably smaller). Allow those to fire energy out the backside to propel the entire arm forwards (Similar to what he tried to do against Mosqueda but less awkward since he has something else to fire out from).
And maybe also something like the spikes on the front end of the shield to allow for channel points for energy attacks. The end result should combine the smaller features of El Directo, the Original, and the Sheild arm, resulting in something simple but effective.
Hard to say how the order of development should go though. The sheild probably is a good starting point since that's probably what he's going to start with, though you could just as easily keep to basics and start him off with the Right arm, and then have him develop the sheild as the Full Bring arc goes on, his power resonating with so many of those sorts. If you go with the bird too though at this point this could get complex too quickly, but the problem with the bird is that you have to bring it out early otherwise he's simply not going to have it at later points like in HM or SS.
Unless he gets devastated against say Grimmjaw near his house and Shibata resonates with him then, protecting him long enough for Ichigo to help him through or something.
Regardless Chad should actually finalize something in Hueco Mundo since that really worked quite well for his development there. But if you go into a Hell arc, going into the Left arm might be IDEAL by that point, either finalizing or initializing. Wouldn't be that hard either, the anime for example had Shrieker escape hell later down the line which led to shenanigans.
But by that point we're looking too far ahead honestly. Best to focus on keeping things simple for now. Hard to solidify some set order when we're juggling so much over so few arcs. Developments have to be interspaced quite a bit or it just looks like you're constantly pulling powers out of your ass. :huh.:
Unless Giant is about physical strength and overwhelming attack nature while Devil serves a more general 'curse' like purpose. After all, Devils are less about overwhelming power and instead Deception. More potent but not as devastating or crowd controly. Would help explain how an attack with so little energy charge literally hit an arrancar so hard it exploded him right out of resurrection, as one of my avvy's showcases. :snigger:
Actually this could work quite well, particularly if he could channel those nasty skills of the left through the shield. Chad's dominant arm is actually his right hand, which is why it seems strange for that to be the one focused on defense. But focus that on the offensive devastation while he shields with his left and channels nasty shit through it on the side and you could work with something.
Though since the shield states not developing hard to say where that arms going to go in its later form. The left has some decent room to develop with spikes and knuckles for its final stages, not sure where to take the right past El Directo if the shield's gone.
Maybe focus on giving it exhaust points to rocket forwards for devastating punches and to channel larger blasts? Do something similar to what the first state has with the fins (Only reshaped for sleekness so they're less blocky and probably smaller). Allow those to fire energy out the backside to propel the entire arm forwards (Similar to what he tried to do against Mosqueda but less awkward since he has something else to fire out from).
And maybe also something like the spikes on the front end of the shield to allow for channel points for energy attacks. The end result should combine the smaller features of El Directo, the Original, and the Sheild arm, resulting in something simple but effective.
Hard to say how the order of development should go though. The sheild probably is a good starting point since that's probably what he's going to start with, though you could just as easily keep to basics and start him off with the Right arm, and then have him develop the sheild as the Full Bring arc goes on, his power resonating with so many of those sorts. If you go with the bird too though at this point this could get complex too quickly, but the problem with the bird is that you have to bring it out early otherwise he's simply not going to have it at later points like in HM or SS.
Unless he gets devastated against say Grimmjaw near his house and Shibata resonates with him then, protecting him long enough for Ichigo to help him through or something.
Regardless Chad should actually finalize something in Hueco Mundo since that really worked quite well for his development there. But if you go into a Hell arc, going into the Left arm might be IDEAL by that point, either finalizing or initializing. Wouldn't be that hard either, the anime for example had Shrieker escape hell later down the line which led to shenanigans.
But by that point we're looking too far ahead honestly. Best to focus on keeping things simple for now. Hard to solidify some set order when we're juggling so much over so few arcs. Developments have to be interspaced quite a bit or it just looks like you're constantly pulling powers out of your ass. :huh.: