My resolve came through. I'll be playing. Just forgive me if I tend to ignore zedalb.
True Name: Lance Williams or not as one doesn't give away one's true name. Don't you know it gives power over you? But Lance works as well as a name as any for him.
Costume: Geomancer
Role: Wandering Mercenary
Pre Personality: Lance before the change was a quiet, unremarkable guy.
Shift Personality: In the depths of the change comes a guy who only cares about the next time he get's paid. Mercenary through and through. Once he is bought for a job either he completes it or the employer dies or defaults and he goes on his way to find the next one. This wandering mage cares little for others, save what they could do for him. He does whoever do small acts of kindness, when the mood strikes or when someone does something that clashes against his moral code.
Appearance:
Height: 5'10ö
Eye Color: Bright Green
Clothing: His clothing consists of a dark brown Mage's Cap, a selection of green shirts of various hues, several pairs of pants, and a dark brown cloak.
Stuff:
Wizard's Staff with Green crystal.
Bag of Holding with foodstuff
Everfill canteen with tea.
Book of 3
Abilities:
Mage Sense: The innate ability that most practitioners of the secret arts gain to feel the magic of the world around them. Mostly used to feel for other mages and places where one should avoid.
Earth Manipulation: The First art of the Geomancer. The ability to control the earth around oneself. Stability, Animation, and Alteration are the three main concepts of this art.
Plant Manipulation: The Second art of the Geomancer. The ability to manipulate the flora around oneself. Growth, Control, and Flourish are the three main concepts of this art.
Golem Creation: Creation of an earthen warrior created from the stone in the ground and any plants in area.
Book of 3: This book contains the three spells that Lance finds useful. It allows him to cast spells that his art cannot. Arrow of Flame, Chained Lightning, and the Bladed Wind, Lance however always refers to them as Flame Arrow, Chain Bolt, and Slicing Wind, due to his sense of humor. This book only allows him to use each of the spells only once per day, once used thrice it slams shut and will not open until the dawning of the next day.
Weakness:
Compared to most mages Lance is tougher then most due to his wandering, but compared to any warrior he is rather frail and squishy.
Law of opposites: Each branch of magic is weak to another branch.
True Name: Lance Williams or not as one doesn't give away one's true name. Don't you know it gives power over you? But Lance works as well as a name as any for him.
Costume: Geomancer
Role: Wandering Mercenary
Pre Personality: Lance before the change was a quiet, unremarkable guy.
Shift Personality: In the depths of the change comes a guy who only cares about the next time he get's paid. Mercenary through and through. Once he is bought for a job either he completes it or the employer dies or defaults and he goes on his way to find the next one. This wandering mage cares little for others, save what they could do for him. He does whoever do small acts of kindness, when the mood strikes or when someone does something that clashes against his moral code.
Appearance:
Height: 5'10ö
Eye Color: Bright Green
Clothing: His clothing consists of a dark brown Mage's Cap, a selection of green shirts of various hues, several pairs of pants, and a dark brown cloak.
Stuff:
Wizard's Staff with Green crystal.
Bag of Holding with foodstuff
Everfill canteen with tea.
Book of 3
Abilities:
Mage Sense: The innate ability that most practitioners of the secret arts gain to feel the magic of the world around them. Mostly used to feel for other mages and places where one should avoid.
Earth Manipulation: The First art of the Geomancer. The ability to control the earth around oneself. Stability, Animation, and Alteration are the three main concepts of this art.
Plant Manipulation: The Second art of the Geomancer. The ability to manipulate the flora around oneself. Growth, Control, and Flourish are the three main concepts of this art.
Golem Creation: Creation of an earthen warrior created from the stone in the ground and any plants in area.
Book of 3: This book contains the three spells that Lance finds useful. It allows him to cast spells that his art cannot. Arrow of Flame, Chained Lightning, and the Bladed Wind, Lance however always refers to them as Flame Arrow, Chain Bolt, and Slicing Wind, due to his sense of humor. This book only allows him to use each of the spells only once per day, once used thrice it slams shut and will not open until the dawning of the next day.
Weakness:
Compared to most mages Lance is tougher then most due to his wandering, but compared to any warrior he is rather frail and squishy.
Law of opposites: Each branch of magic is weak to another branch.