Harry Potter Wow... I never thought anyone could fail this much

GenocideHeart

Well-Known Member
#26
More HP fans failures:

Now they think HP wizards can take on the Sailor Senshi.

I'm not a fan of them, but geez. While both sides take forever to get an attack off, the Senshi have the clear edge in power, and that's discounting Saturn.
 

FH_Meta

Well-Known Member
#27
Well, perhaps if they catch the Senshi in their Civilian form. Or if some wizard develops a homing spell. Although if they haven't done that yet, I doubt they ever will.

But even in civilian form, the Senshi have more experience dodging than most wizards.

Quite frankly, very little actually wins against Saturn at full power, you just get phyrric ties and loses.
 

Israfel

Well-Known Member
#28
Well, perhaps if they catch the Senshi in their Civilian form. Or if some wizard develops a homing spell. Although if they haven't done that yet, I doubt they ever will.

But even in civilian form, the Senshi have more experience dodging than most wizards.

Quite frankly, very little actually wins against Saturn at full power, you just get phyrric ties and loses.
Just about all the inner senshi do is dodge, and occasionally shoot off one of their ineffectual attacks until Usagi shoots of her Dues Ex Machina attack that automatically owns the enemy, I suppose none of them dodge it because they're still so enthralled with the strip tease beforehand. :snigger:
 

cilrais

Well-Known Member
#29
I think there are a few wizards that could at least take out the inner senshi. It also depends on whether it's canon or fanon, because in fanon potter apparently you just add the latin word for multiple to a spell and you shoot 1000's of them in a spray pattern.
 

Israfel

Well-Known Member
#30
I think there are a few wizards that could at least take out the inner senshi. It also depends on whether it's canon or fanon, because in fanon potter apparently you just add the latin word for multiple to a spell and you shoot 1000's of them in a spray pattern.
Also apparently (in fanon) if you add 'maximus' to a spell it automatically becomes uber, mysteriously enough without any extra power needed by the user? Gah, fanon (99% of it at least) fails!
 

Alzrius

Well-Known Member
#31
random1377 said:
The only reason the Tarrasque even exists is to kill off god-level characters, because the only way to kill it is to slowly strip down the 452 layers of armor (some of which are specially taylered to repel certain attacks) and then bring it to -30 HP and use a goddamn wish spell to WISH it dead!? And that's if you can avoid its bite (which acts like a vorpal sword) and it's tail (which can level the Sears Tower with one hit).
The Tarrasque is a pussy.

It doesn't have specific layers of armor, and said armor isn't tailored to repel certain attacks. It's carapace just deflects all ray, line, cone, and magic missle spells. Beyond that, it has some immunities, spell resistance, and its regeneration.

Its bite is pretty impressive, but its tail attack isn't anything to write home about though.

Is it pretty tough? Sure...until you realize you can just fly above its reach and blast it with the area-effect spells that don't do a damage type it's immune to. Then you can just wear it down and then wish it dead. A 17th-level wizard could kill the Tarrasque, let alone a god-level character. Hells, even the titan and the solar are scarier opponents. And that's without looking up epic-level monsters.

But if you truly want to see d20 monsters that will make gods wet their pants in fear, you owe it to yourself to buy The Immortal's Handbook Epic Bestiary Volume One. These are the scariest mo-fo's you'll ever see for your d20 game. How scary are they? See the cover of the book? That's the Tarrasque cowering in terror as an amilictli fights a seraphim.
 

FH_Meta

Well-Known Member
#32
I think he just might have been talking about an earlier edition of Tarrasque.

Also, I don't think the thing has the proper neurochemistry to be afraid.
 

GenocideHeart

Well-Known Member
#33
I was talking about the AD&D Tarrasque, which made even an archmage of Gromph Baenre's level pause in consideration of whether to fight or run.

And Gromph is one of the five most powerful spellcasters in all of Faerun...
 

Alzrius

Well-Known Member
#34
GenocideHeart said:
I was talking about the AD&D Tarrasque, which made even an archmage of Gromph Baenre's level pause in consideration of whether to fight or run.

And Gromph is one of the five most powerful spellcasters in all of Faerun...
It's going to be hard to debate across editions of the game. I cut my teeth on Second Edition, but I've long since put all my 2E materials in my attic. The game's moved on, and mechanically at least, Third Edition Revised is a major improvement - talking about just that incarnation instead of the most recent one is like saying that you only want to talk about the first chapter of any given fanfic, despite how many of come out since.

As for the five strongest spellcasters in Faerun...well, Larloch, Elminster, Khelben, The Simbul, and Prismal the Outrageous might all have something to say about that, being far and away stronger than him.

Also, I'm just curious, are you referring to a specific instance, regarding such a high-level mage choosing whether to run or fight? Because even in 2E, there's no reason why the "fly and blast" strategy doesn't work.
 

GenocideHeart

Well-Known Member
#35
Alzrius said:
Also, I'm just curious, are you referring to a specific instance, regarding such a high-level mage choosing whether to run or fight? Because even in 2E, there's no reason why the "fly and blast" strategy doesn't work.
Forest fight. There were too many branches to employ the tactic.

And Tarrasques, typically, are not found in the open. They're in caves, dense forests or abandoned towers. None of these is a good situation to try flying around and nuking. So most of the time you'll have to fight it head on, which tends to be suicidal at best.
 

Alzrius

Well-Known Member
#36
GenocideHeart said:
Forest fight. There were too many branches to employ the tactic.

And Tarrasques, typically, are not found in the open. They're in caves, dense forests or abandoned towers. None of these is a good situation to try flying around and nuking. So most of the time you'll have to fight it head on, which tends to be suicidal at best.
Um, what? :blink:

The Tarrasque is a Godzilla-sized engine of destruction. It's large enough to easily stand above even the largest of trees, to say nothing of the fact that it'd level anything in its path that presents an obstacle, including forests. There are damn few caves large enough to hold its bulk, and the thought of it being inside a tower is ludicrous.

Saying you can't blast it from the air because of branches is utterly ridiculous. Even if that were true, a smart mage would just blow up the bloody forest to get a clear path.
 

GenocideHeart

Well-Known Member
#37
Alzrius said:
Um, what? :blink:

The Tarrasque is a Godzilla-sized engine of destruction. It's large enough to easily stand above even the largest of trees, to say nothing of the fact that it'd level anything in its path that presents an obstacle, including forests. There are damn few caves large enough to hold its bulk, and the thought of it being inside a tower is ludicrous.

Saying you can't blast it from the air because of branches is utterly ridiculous. Even if that were true, a smart mage would just blow up the bloody forest to get a clear path.
In that case, the writer of the book that particular scene was from must either have fucked up or used a very SMALL Tarrasque, because it was only about fifteen feet tall.
 

Alzrius

Well-Known Member
#38
GenocideHeart said:
In that case, the writer of the book that particular scene was from must either have fucked up or used a very SMALL Tarrasque, because it was only about fifteen feet tall.
Fifteen feet...are you kidding me??? What book was this???

The only time I've ever heard of a Tarrasque that small was in the adventure Reverse Dungeon, which deliberately stated that it was a replica Tarrasque that had been created to guard something.
 

random1377

Well-Known Member
#39
As far as I remember from the old rules, there is only ONE Terrasque, not bunches of them running around like ants. :p

And calling ANYTHING with 858 HP is a pretty bold statement, especially considering all the things this monster is immune to. What did you plan to fly up and bomb it with, when it's immune to fire and any ray, cone, or line attack?

Lastly, from the page you showed:

No form of attack deals lethal damage to the tarrasque. so a killing curse would make this thing yawn.

And you can only kill it by beating the shit out of it and using a wish spell, which just about any DM in his right mind keeps from normal player characters to keep the game from turning into a crap fest.

As fast as the Terrasque regenerates, and as much damage as it does, I'm sorry - the Potter People would be sobbing under their beds if it came to town.

Golly I love these nerdy conversations!! :yay:

-Random
 

Alzrius

Well-Known Member
#40
As far as I remember from the old rules, there is only ONE Terrasque, not bunches of them running around like ants.? :p
That stopped being true a very long time ago. Practical Planetology, a 2E Spelljammer accessory for example, introduces us to planet Falx, where packs of Tarrasques roam the surface.

And calling ANYTHING with 858 HP is a pretty bold statement, especially considering all the things this monster is immune to. What did you plan to fly up and bomb it with, when it's immune to fire and any ray, cone, or line attack?
If I was just dealing hit point damage, then I'd use fireballs that were Energy Admixtured (from Complete Arcane) so that they were acidballs instead. Then it'd be an area-effect spell dealing acid damage. Then repeat.

Lastly, from the page you showed:

No form of attack deals lethal damage to the tarrasque. so a killing curse would make this thing yawn.
You didn't read the rest of the paragraph:

No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creatureÆs full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golemÆs cursed wound ability.
So a killing curse would put this thing down, and leave it vulnerable to a wish spell then taking it out.

And you can only kill it by beating the shit out of it and using a wish spell, which just about any DM in his right mind keeps from normal player characters to keep the game from turning into a crap fest.
It's kind of hard to do that, since sorcerers can choose their spells, and wizards gain two new spells of any spell level they can cast each time they gain a level. Likewise, there's no reason a cleric couldn't pepare a miracle spell either (the divine version of wish).

As fast as the Terrasque regenerates, and as much damage as it does, I'm sorry - the Potter People would be sobbing under their beds if it came to town.
Well...yeah, that's true. Their magic is bush league compared to what D&D tosses around.

Golly I love these nerdy conversations!!? :yay:
Amen brother. ^_^
 

GenocideHeart

Well-Known Member
#41
Nerdy conversations are indeed fun. Especially when you get to mock fanboys.

By the way, in d20 terms, Lavos from Chrono Trigger is considered a Tarrasque... and has some pretty scary stats, in addition to immunities to basically everything lethal. Ugh.
 

Alzrius

Well-Known Member
#42
GenocideHeart said:
By the way, in d20 terms, Lavos from Chrono Trigger is considered a Tarrasque... and has some pretty scary stats, in addition to immunities to basically everything lethal. Ugh.
I assume you're referring to the Lavos entry over in the d20 NPC Wiki right? I remember when that was posted; Fieari, the author, pretty much pioneered uber-epic and cosmic monsters on that site after the Epic Bestiary had been released.
 

GenocideHeart

Well-Known Member
#43
Alzrius said:
GenocideHeart said:
By the way, in d20 terms, Lavos from Chrono Trigger is considered a Tarrasque... and has some pretty scary stats, in addition to immunities to basically everything lethal. Ugh.
I assume you're referring to the Lavos entry over in the d20 NPC Wiki right? I remember when that was posted; Fieari, the author, pretty much pioneered uber-epic and cosmic monsters on that site after the Epic Bestiary had been released.
That's what I referred to, yes. Interesting entry, it was.
 

random1377

Well-Known Member
#44
Alzrius said:
As far as I remember from the old rules, there is only ONE Terrasque, not bunches of them running around like ants.á :p
That stopped being true a very long time ago. Practical Planetology, a 2E Spelljammer accessory for example, introduces us to planet Falx, where packs of Tarrasques roam the surface.

And calling ANYTHING with 858 HP is a pretty bold statement, especially considering all the things this monster is immune to. What did you plan to fly up and bomb it with, when it's immune to fire and any ray, cone, or line attack?
If I was just dealing hit point damage, then I'd use fireballs that were Energy Admixtured (from Complete Arcane) so that they were acidballs instead. Then it'd be an area-effect spell dealing acid damage. Then repeat.

Lastly, from the page you showed:

No form of attack deals lethal damage to the tarrasque. so a killing curse would make this thing yawn.
You didn't read the rest of the paragraph:

No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creatureÆs full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golemÆs cursed wound ability.
So a killing curse would put this thing down, and leave it vulnerable to a wish spell then taking it out.

And you can only kill it by beating the shit out of it and using a wish spell, which just about any DM in his right mind keeps from normal player characters to keep the game from turning into a crap fest.
It's kind of hard to do that, since sorcerers can choose their spells, and wizards gain two new spells of any spell level they can cast each time they gain a level. Likewise, there's no reason a cleric couldn't pepare a miracle spell either (the divine version of wish).

As fast as the Terrasque regenerates, and as much damage as it does, I'm sorry - the Potter People would be sobbing under their beds if it came to town.
Well...yeah, that's true. Their magic is bush league compared to what D&D tosses around.

Golly I love these nerdy conversations!!á :yay:
Amen brother. ^_^
Holy SHIT new rules SUCK!

Choosing your own spells? Mixing acid and fire? Fly spells that last for more than a few rounds?

You kids today have it easy. My DM would have laughed at your new fangled character sheet as he was tearing it up and pissing on it.

Permit me to rephrase my arguement.

AHEM.

Using AD&D first edition rules, and the AD&D first edition Terrasque, killing the thing is damn near impossible, and anyone that saw it coming would put their heads between their legs and kiss their asses goodbye.

Fixed ^_^

-Random
 

Alzrius

Well-Known Member
#45
random1377 said:
Holy SHIT new rules SUCK!

Choosing your own spells?? Mixing acid and fire?? Fly spells that last for more than a few rounds?

You kids today have it easy.? My DM would have laughed at your new fangled character sheet as he was tearing it up and pissing on it.

Permit me to rephrase my arguement.

AHEM.

Using AD&D first edition rules, and the AD&D first edition Terrasque, killing the thing is damn near impossible, and anyone that saw it coming would put their heads between their legs and kiss their asses goodbye.

Fixed ^_^

-Random
Oh lordy, more of this. Was your DM Gary Gygax? I know a guy who says that original D&D (back before it even became formally First Edition) is the only true D&D, and all others are fakes.

Yes in 1E the Tarrasque would have been an unstoppable force (although I hold that the "fly and fry" tactic would have worked, since some spells would still be good choices). But then, a lot of things have changed in the last thirty years.

Personally, I like that the game has more upward mobility now, and you can face forces that'd make the Tarrasque run away crying, but that's just me.

Incidentally, that book I linked to at the top of this page is based off of a 1E campaign that a guy took into the uber-epic levels. I like the irony in that, since that's the edition that had the least coverage given to truly cosmic gaming.
 

Israfel

Well-Known Member
#46
Oh lordy, the name of Gary Gygax has been invoked, it's all downhill from here, we have now descended to the ninth level of nerd hell.
 

random1377

Well-Known Member
#47
I think... we're done.

...but I stand by my original statement that Potter and his homies would cry if the Terrasque came knocking :D


Ok, NOW I'm done!

-Random

:snigger:
 

Alzrius

Well-Known Member
#48
random1377 said:
...but I stand by my original statement that Potter and his homies would cry if the Terrasque came knocking :D
No argument there! B)
 
#49
Sailor Senshi Vs Harry Potter....

hmmm Harry wouldn't stand a chance if he was a normal, angsty, Ginny-loving boy like he is in the books but hey... what if he turned all evil and badass?

In my imagination... (which is pretty big, i might say... I dream of my own works when i've been intensely working on them) i could see Harry nailing Moon with a reductor to the chest, then followed up by a bone breaker, then if he was fast enough, he would either try to summon a Basilisk...

He'd better take away Saturns big ass Naginata... so she can't become the Apocalypse... and well... Pluto should be the only one who could stand against him, because she can travel through time... but hey... a gunshot takes care of them all.... :flameon: :lonegunman:
 

GenocideHeart

Well-Known Member
#50
Demon God of Chaos said:
He'd better take away Saturns big ass Naginata... so she can't become the Apocalypse... and well... Pluto should be the only one who could stand against him, because she can travel through time... but hey... a gunshot takes care of them all.... :flameon: :lonegunman:
Saturn does not need the Glaive to fire off a Death Reborn Revolution. And she doesn't need it to use Silence Wall, either, which I don't see ANY HP mage taking down.
 
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