What games are you playing 2: The revenge

Ordo

Well-Known Member
I know, I've beaten the game, I just didn't mention that to leave it as a surprise.
 

Oni_Rinku

Knower of Stuff
I'm going back through Fallout 4 and am trying to get all four major endings. I've already finished the Institute run through and am working on the Railroad faction currently.
 

Zetas

Lurking upon the deep
I'm going back through Fallout 4 and am trying to get all four major endings. I've already finished the Institute run through and am working on the Railroad faction currently.
Geezus, 4 play-throughs.... i barely got through half of the last two or three runs thanks to Sim Settlements sucking all my attention or getting bored.
 

Oni_Rinku

Knower of Stuff
Geezus, 4 play-throughs.... i barely got through half of the last two or three runs thanks to Sim Settlements sucking all my attention or getting bored.
I've been reading some Fallout fics and wanted to get back to the wasteland. Unfortunately, my copies of '3' and 'New Vegas' are for PC and my PC is trash and I don't feel like spending money on something that I would only use to play a couple of games for a few months. I'm riding this current PC until it dies and I usually only use it for reading fics anyways.
 

akun50

Well-Known Member
Have played a few indie games. Most notable are:

Graveyard Keeper - A peculiar game, where you are basically trying to improve a graveyard in an effort to get back to your own world by dissecting corpses to make them pretty and burying them with proper markers. Of course, nothing is ever that simple....

The game has a few bugs that have caused issues for various players, but I was apparently one of the lucky ones who never ran into any file-killers. That said, I would be a bad person if I said it is without bugs, one of the most prevalent being day-specific NPCs failing to show up for whatever reason. Most of the time, this can be fixed by closing the game entirely and starting it back up again, but for Switch and PS4, it's still not a guarantee. The PC version on Steam is the most stable.

Having beaten the game 5 separate times (one game was a 100% run of the base game, two more were optimizing runs, a third was for the Zombie DLC, and the last was in the Stranger Sins DLC), it can be entertaining and easy to burn through once you know what you're doing, so even if you do get one of the file-killer bugs, it's easy to get back where you were. The Zombie DLC is free on Steam, IIRC, but isn't necessary to beat the base game or the other DLC. They just make things easier.

The Stranger Sins DLC also isn't necessary to finish the game, but it does add greater depth to a lot of the secondary characters you deal with.

Rating: 4/5 if you don't mind the macabre of playing as an undertaker. 3/5 if you don't care much for grind.

100% Orange Juice - A goofy anime board game that supports up to 4 players. Basically, if you've ever play Sorry, this is that game anime-fied.

Rating: 4/5 if you're playing with friends as you can adjust the difficulty of the map. 0/5 if you're playing alone. The computer is a cheating bastard that gangs up on the player if you're doing solo play. Turn arounds are possible, but with 3 other players wanting to grind you into paste, I personally feel you need to be supremely lucky or that damn broken to win.

Monster Prom - Another goofy game. This time, it's a semi-competitive comedy dating sim game where you have to woo someone in time for Monster Prom. While the game initially aims you towards the 6 "most popular kids", you can end up at Prom with a multitude of people/monsters.

Rating: 5/5 if you love screwball humor and play with at least one friend (it can handle up 4). 3.75/5 if you play alone (which might be the only way to get some of the victory conditions). Tip: The longer the game is, the easier victory can be. If you're going to play solo, look up the wiki, and I would suggest grabbing the mystery gift ASAP. It can make a run insanely easy or insanely hard, but if you're going to grind endings, you're probably going to be Alt+F4ing if it sucks.

Forager - A game that was originally developed in an Indie game jam and was basically about you trying to not only not starve to death, but increase the amount of land you have to work with. Even the final release has gotten updates and free expanded content. My biggest warning: This game can be hard to find a "break" to stop, as once you set furnaces and the like to crafting, you'll be hearing the 'completion' noise fairly regularly. I played for 6 hours without realizing I had played for more than 1.

Rating: Crack/5 if you like or at least don't mind grindy games.
 
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Ghost Recon: Breakpoint.

Because I upgraded my GPU and got it for free.

Honestly, if not for that I probably would have barely been aware it existed.

My other free game option was Borderlands 3, which I already have.

I've played all of five minutes of it, and it's not horrible based on my initial impression. Seems to be a loot shooter and you need to rely a lot more more on stealth and tactics than something like Borderlands or Far Cry, at least so far.

It looks nice, not amazing, but is going for a more realistic look and feel than something like Borderlands.
 
Haven't actually touched GR:BP since that post.

Got distracted by a Beatsaber update and a Blade and Sorcery Star Wars mod.

There wasn't anything wrong with it that was apparent, but I just wasn't all that interested in the first place and other stuff took my attention away from it.

Also, Blade and Sorcery with a lightsaber is better than actual recent Star Wars games with lightsaber combat. You can actually limb and decapitate people.

Wading into a horde of enemies and hacking them to bits like a hallway full of Rebels with Darth Vader's lightsaber, while simultaneously Force choking them, in VR is something special.
 
Ori and the Will of the Wisps.

If you like the first, this is more of that with some quality of life improvements. It seems to have taken some cues from Hollow Knight, though it seems to lack the difficulty of that title so far.

It's a beautiful and atmospheric Metroidvania, great music, stellar design, and controls are tight and clean.

It also does not reuse areas from the first game, which is nice. You are in a completely new area.

It does help if you've played the first game story wise, but isn't required. It's a simple story at its core. You go off with a friend, get separated, and spend at least the first part of the game trying to find your friend.

Definitely don't miss out on this if you're a fan of the genre. I haven't played a game of this type as polished as this since Bloodstained.
 
Finished Ori and the Will of the Wisp and found all the stuff.

Don't take my finishing it in a couple of days to mean that it is easy. There are some seriously challenging segments and a couple of particularly nasty areas.

It's also got some Rayman-esqe chase segments, and one is particularly hard. I still managed in less than an hour, but I did have to take a "calm down" break before I managed it. I don't really consider that a negative.

Nearly everything about this game was great.

Some people didn't like the ending, but I thought it was fine.

I highly recommend this game if you're a fan of metroidvanias. It's easily one of the best in the genre out there right now.
 
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Playing Katana Kami on Switch. It's a good game, just not great on such a small screen.
 

Ordo

Well-Known Member
Playing Nioh 2. Designed my own demon hunter (A Mix of African and Asian features with his dreads pulled into a Samurai-ish pony tail), and been using the Katana. I have a kusarigama in case I get ganged up on but so far between my sword and a long bow I've been able to avoid being jumped by more than two people at a time. It's not as faced paced as Sekiro....BUT I DO like having access to Yokai forms and powers and the burst counter is a delight when pulled off correctly. Unsure about the story at the moment but nothing is making me think it's bad.
 
went on my first playthrough of the RE3 remake Demo on PC. here are some points.

> PC Version seem to have Standard Mode only. I dont know if true for consoles as well.
> shits easy dealing with Zombies if you've played RE2 remake.
> shoot head 3 times they fall, then stab them to death with Knife. managed to kill all pre-nemesis zombies without using the exploding barrels and still have plenty of ammo.
> make sure you are behind a downed enemy when stabbing them since they have an OTG grab on wake up. ie. stand at the head of a zombie lying on his back and at the legs of a face planted zombie. this saves me the red barrels for nemesis.
> use the doge mechanic. distance your self from zombies.
> nemesis has 2 downed states kind of like the original game. one last 10-15 seconds the other lasts a full minute.
> Do Not Engage Nemesis in an open field. go in doors. if you have to fight him outside use the red barrels and generators and grenades to down him.
> make sure there are no zombies for Nemesis to infect. he can buff a zombie with a parasite. basically a head crab with a long whipping tentacle.
 
Doom Eternal.

Okay, this is a bit of an odd one, and I've only just started playing.

People wanting "more of Doom 2016" are going to be disappointed.

It's still Doom, but is more campy than the previous game.

In a weird way, it's more like classic Doom in this regard.

However, so far, for every step forward, it takes a step back, but the steps back are smaller.

For starters, it's far more colorful and saturated. The environments are extremely detailed and interesting. There are some very cool visuals.

There are also a lot more invisible walls. In an area that looked like a destroyed shopping center, I couldn't jump behind a counter because of an invisible wall. I also fell a few times looking for secrets by trying to jump to a ledge where it looked like I could land, only to hit an invisible wall and fall.

Falling into pits doesn't kill you instantly anymore. You just spawn back on the ground minus some health.
The soundtrack isn't as good this time so far. It's not bad though. It's industrial metal again, but I'm finding it less interesting. It just doesn't have the same kick to it as the last game and seems more subdued.

It's also a lot more cartoonish than Doom 2016. Enemies look less "real". They seem to have a little of that "rubbery" effect animation has sometimes.

The environments are really nice, but also seem less grounded somehow.

The enemies animate really well, the kills are inventive so far, and it's definitely entertaining.

Ammo, armor, health, and powerups pickups are also a lot more cartoonish. They glow neon colors, more so than in Doom 2016. They are larger and look a bit out of place to be honest. They are easy to see though, which isn't a bad thing.
There are also secrets, but rather than being objects placed in the world like the little Funpop Doom guys from Doom 2016, they are large question marks.

The first keycard I found was just floating in the air in an empty room. In Doom 2016 you found them on bodies and they were naturally placed in the environment. They seem to care less about that this time.

There's also a 1-up powerup that kicks in when you die. It resurrects you and slows down time for a brief period. It's a large green Doom Guy helmet that says 1-up.

Gameplay is fast, and you're dropped right into things. I have no idea what is going on aside from "Hell on Earth". It does not pick up where Doom 2016 left off, unless there's some backtracking in the story later.

I'm thinking there may be some explanation for it, but I'm not sure if it's going to be in codex entries or be a plot point in the actual game. The story so far is dumb and convoluted, way more than Doom 2016. There's more than there needs to be by a lot.

It also seems harder.

You have a lot less ammo, need to be more accurate, and can't just glory kill unarmed zombies anymore. They aren't just walking health and armor packs anymore. They take a lot more damage and need to be shot first.

You need to be accurate with your shots, at least in the first area. I'm thinking the game will allow you to upgrade your ammo at some point, but you start out with only 16 shotgun shells. They seem to want you to use the chainsaw a lot more, but there are a lot of ammo pickups as well.

I've encountered fairly large groups of enemies in the first area, a lot more than in Doom 2016's early areas, but not as many as in some of the later areas.

You'll encounter some fairly bullet spongey enemies early on as well.

Traversal seems to be a bigger focus this time, with bars that swing you around, and I've encountered a fair number of jump pads. Stuff seems less naturally placed though.

It's still a blast to play, but may not be what people are expecting it to be.

A lot of people are going to hate this game, but I've enjoyed it so far. I'm unsure if I'll come out of it thinking it is as good as Doom 2016 though.
I'll definitely be finishing it at least. It's fun and new Doom. Though, again, it seems to be more of a throwback to classic Doom in some ways, and not always in ways that improve on Doom 2016.
 
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Much further into Doom Eternal, still haven't finished it yet.

The thing about this game is that it feels more like a spinoff game than a sequel to Doom 2016.

Pretty much nothing about what happened between games is explained. The story goes off into a completely unrelated narrative. You just suddenly have a base in space, Earth is taken over by demons, and none of it seems remotely related to Doom 2016.

It has a bit of Borderlands 3 syndrome in that it is a horrible story attached to an otherwise great game.

Honestly, they could release Doom II a while down the road and tie directly into Doom 2016's ending and it would make perfect sense. Doom Eternal seems only vaguely connected.
 

Ordo

Well-Known Member
Not sure how far into the game you are, but I just finished a mission that does tie the game back to previous entries in the series. Also, for the record, the codex does go more in depth on what happened between games, but I don't consider that good storytelling.
 

Ordo

Well-Known Member
I think I can safely say this game has *clicked* with me. The biggest most annoying enemy to deal with was 'The Marauder' and after seeing a way to deal with them fairly quickly they're no longer the threat, in my mind, they once were. Not for my nearly 100% enhanced Slayer. Between all my weapons and their attachments, adding in various grenades, flame throwers, my slayers own agility both on the ground and in the air and the ability to use my enemies as consistent health and ammo dispensers...there's a viable solution to every combat scenario I find myself in. Archviles are a problem cause they beef everyone else up...but once I FIND them on the Map....well...I have a Sword that I save JUST for them.

Honestly this game makes me feel like 'The Anathema'....the one the demons fear.

All that said, as awesome as this game makes me feel....the following video shows me just how much I still have to improve.

 
I think I can safely say this game has *clicked* with me. The biggest most annoying enemy to deal with was 'The Marauder' and after seeing a way to deal with them fairly quickly they're no longer the threat, in my mind, they once were. Not for my nearly 100% enhanced Slayer. Between all my weapons and their attachments, adding in various grenades, flame throwers, my slayers own agility both on the ground and in the air and the ability to use my enemies as consistent health and ammo dispensers...there's a viable solution to every combat scenario I find myself in. Archviles are a problem cause they beef everyone else up...but once I FIND them on the Map....well...I have a Sword that I save JUST for them.

Honestly this game makes me feel like 'The Anathema'....the one the demons fear.

All that said, as awesome as this game makes me feel....the following video shows me just how much I still have to improve.
I just finished it today.

I have to say, the more I played, the more I liked it.

The thing about it is, that you'll be a third of the way through the game before it gets really good. The first areas aren't bad, but they are essentially extended tutorials and training grounds. They drip feed you the mechanics and try to beat you over the head with the fact that you absolutely need to use the chainsaw and your flame thrower. You also need to use the right weapon for the right enemies.

Most early game enemies can be brought down with just the sticky grenades fairly efficiently, but later in the game if you're not switching weapons to deal with specific enemies, you'll die a lot.

This isn't as bad as it sounds, as most enemies are weak to at least a couple of weapons, and can be brought down with any of them in a pinch.

Also, ignore what anyone says about the Maurauder and the Super Shotgun. Use the Balista. It is hands down the best weapon to deal with those things. Four or five regular shots will bring one down, and it takes seven to eight Super Shotgun blasts. Don't try to stick them with the explosive shot, they'll knock it away. The Balista also stuns them slightly longer as well. They are effectively invincible until they attack, and the best way to deal with them is to try and isolate them.

Cyberdemons are pushovers. Tanks of course, but they are pretty much the easiest Super Heavy to deal with.

I actually have more trouble dealing with the Doom Hunters. You need to plasma their shield down and hit them with a lock on rocket before it comes back up. This is mostly due to them usually showing up with a lot of scrub mobs, and the plasma gun sucking hard at dealing with scrub mobs that don't have shields.

My biggest gameplay gripe is the melee system. I don't need a permanent berserk powerup, but would like to be able to kill weak zombies with a melee attack. I wouldn't even care if doing it that way didn't give you any resources at all. The Blood Punch does not address this, though I do like the idea behind it.

It reminds me a lot more of classic Doom than Doom 2016, but Plutonia. It's hard, super hard. Lots of enemies and it throws the kitchen sink at you in later areas.

Gameplay wise it's basically Quake. You'll spend a lot of time in the air, and it is completely worth investing in the air slomo rune. Though, you may want to unequip it if you're doing a timed challenge in one of the gore nest secrets. When time slows down for you, the timer does not slow down with you.

It's actually better to die than fail one of those gore nest challenges by the way. You get all your stuff back because it reloads a checkpoint, where as failing one and surviving costs you whatever ammo, health, and armor you lost trying. I've taken a few intentional deaths to complete these.

You can farm extra lives. There are four in the first area. Replay earlier levels to build up a few if you're hitting a wall in the later areas. I did this once, and it was for one of the later purple gates.

The Unmakyr is kind of odd. It's kind of like a single enemy BFG and is close range because it has a wide spread like a shotgun. If you need to clear a room, use the BFG, if you want to kill one particularly nasty demon, use the Unmakyr.

There's too much platforming, but none of it is hard. It just pads the game more than it should more than anything else.

The enemy count in this game is easily doubled, and it throws a lot more of the bigger enemies at you. Even though it has lock in arenas, the way it throws hordes of enemies at you is a lot more like the harder maps of classic Doom, Doom II in particular.

I haven't even gotten into the Master Levels, which are harder versions of the levels, and all of them are in the game as Master Levels. Ultra Violence already pretty much kicked my ass, and now I'm going to go back and play these.

Doom-guy is officially confirmed as the same Marine from Doom and Doom II. This isn't really spoiler as it was pretty heavily implied in Doom 2016.

The official timeline of Doom is now Doom, Doom II, Final Doom, Doom 64, Doom 2016, and Doom Eternal. Doom 64 actually has a level among the new ones that directly ties it to Doom Eternal, and by extension Doom 2016.

The big issue with the story is that it seems disconnected from Doom 2016 due to a time jump. I've heard rumors that there will be SP DLC that will tie the two games together and explain what happened between them.

That does kind of rub me the wrong way if true, as I feel it should be in the game to begin with and not DLC. If it's free, fine, if not it should be free because of the nature of it.
 

Ordo

Well-Known Member
I will add that, for me, I generally use the Chain gun to deal with Doom-hunters. If you can target the sled the hunter is riding around on, you can tear through that and kill their shield permanently. This, for me, worked really well with the Chain guns shield upgrade.

If they are planning for a paid DLC that covers the time between Doom 2016 and Doom Eternal then I legit hope they let us play as 'The Traitor' you run into early in the campaign. Guy has a Large Warhammer for his melee weapon and I would ENJOY knock demons around with that.

Having completed Doom Eternal I am now moving onto Controls new expansion 'The Foundation'. As the New Director of the Federal Bureua of Control I find I'm dressing Jesse Faden in a professional manner as I clear out the Hiss and protect MY people....it's an interesting experience.
 

Karnath

Well-Known Member
Just got the Platinum for Persona 5 Royal, that was one of the easiest Platinums on my list.
 
Just started FF7 Remake. The graphics are nothing short of breathtaking, and Jessie's flirting is hilarious, as are Cloud's snarky responses.
Not gonna lie, their interactions had started to make me into a Jesse/Cloud shipper. You saw shades of Jesse's admiration for Cloud in the original and that it was a bit stronger for her than it was for Biggs or Wedge, but I like how they expanded her character. Hell, I like how they expanded the character of Biggs and Wedge as well.
 

AoMythology

Apparently a report-er
Not gonna lie, their interactions had started to make me into a Jesse/Cloud shipper. You saw shades of Jesse's admiration for Cloud in the original and that it was a bit stronger for her than it was for Biggs or Wedge, but I like how they expanded her character. Hell, I like how they expanded the character of Biggs and Wedge as well.
IIRC, she died in the original. Something tells me that they're going to make her final scene into something truly heartbreaking, especially considering how she seems to be blaming herself for the bomb malfunctioning (fuck Shinra!)... please don't spoil me if you've already reached that point.
 
IIRC, she died in the original. Something tells me that they're going to make her final scene into something truly heartbreaking, especially considering how she seems to be blaming herself for the bomb malfunctioning (fuck Shinra!)... please don't spoil me if you've already reached that point.
Her surprise at the size of the explosion was a hold over from the original as well. They expand greatly on that in the remake, as you've seen. I'll not go into details, but in the original she, Wedge and Biggs all died trying to save Sector 7. The scope of that whole battle has been greatly expanded. In the original, Barrett was the leader of Avalanche. In the remake, Barrett is the leader of a single cell of Avalanche. The remake also has plenty of call backs/call forwards to the other entries in the FF7 Anthology, using/referencing things from Before Crisis, Crisis Core, Dirge of Cerberus, and Advent Children.
 
Just got the Platinum for Persona 5 Royal, that was one of the easiest Platinums on my list.
Still in my Stat-Grinding first playthrough, so I'm gonna be finishing where the original did. Do any of the Trophies require getting all the awards in the Thieves Den?
 

Karnath

Well-Known Member
Still in my Stat-Grinding first playthrough, so I'm gonna be finishing where the original did. Do any of the Trophies require getting all the awards in the Thieves Den?
None of them require the awards from the Thieves Den, I actually got the Platinum on my first playthrough. Aside from the ones you get for going through the full story the other ones are all easy and can be gotten with a small amount of reloading or while working on the Compendium, with the exception of killing the Reaper who was stupidly easy.
 
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