Harry Potter HP and the Gates Oblivion

#51
Jakkun said:
The talk of the veil being used to send Harry there led me to another idea, Sirius. We have no idea if he died or not, he was just exiled basically. He could wake up in the cell and wonder how he got himself in jail once again. I doubt anyone would actually read the story since it isn't a main character, but it could still be fairly good.
You know with Sirius having gone through the veil a year prior, maybe he is the Nerevarine. After all, it is said that the Nerevarine left Morrowind before the events of Oblivion after he defeated Dagoth Ur. Maybe he came to Cyrodil to find a way home after he was unable to do so in Vvardenfell.

Even so, the chances that Sirius and Harry finding each other in Cyrodil are remote at best.

Besides that, I'd like to keep this simple for now. Maybe Sirius will appear, maybe he won't. I hadn't really planned for that to be the case.

And you'd be surprised how many people don't read Harry-centric stories. My wife doesn't like Harry all that much and generally reads Draco/Hermione or Draco/Ginny fics where one of the three of them are the main character.

Personally, I don't see the appeal of those types of fics. For one, I really don't like Malfoy all that much. And two, I read Harry Potter fanfics to read about Harry Potter.

But that's just me.
 
#52
hmm interesting if we're going to go by the game Harry joining the DB would be interesting, so would him using their (ES) magic, hopefully Harry will loose the canon wimpiness course him going dark would be cool to
 

Belgarion213

Well-Known Member
#53
The expression on somebody's face if they showed up to rescue 'poor Harry' only to arrive after he has been named Arch-wizard of the Mage's guild and just lays the smack down on that guy would be amusing -_-.


However in all truthfulness...There is a LOT to do in Oblivion. I mean a LOT.
 
#54
Unlike us, the players of the game, Harry is not bound to do every little quest for each and every faction he could possibly join.

Needless to say, he may or may not even be directly involved in the events surrounding each guild. Harry may even just hear about them in the local gossip. One can never be sure exactly what Harry is going to do at this point.

Personally, I'd wouldn't mind seeing the looks on the faces of Harry's "rescuer(s)" when he's the one doing the rescuing instead, because no matter how prepared they are, there is no way in hell they're going to be ready for the type of world Mundus is as it is so vastly different from Earth.
 

Belgarion213

Well-Known Member
#55
Indeed. I mentioned the Mage's guild for reasons outlined above in one of my earlier posts. That is for all the difference between Harry and a 'native' mage there is still the fact that Harry only has 5th or sixth year spells. Stuff like that is not going to cut it against the higher ranked guys in the Oblivion planes or even the higher level guys wandering around the world. Either Harry sits down and creates truly epic spells which honestly doesn't see his forte as he lacks a lot of the theory one would need or he joins the Mage's guild and uses them to grab these pre-made spells that can go significantly higher in complexity (yes I know that HP magic might be more complex but lets be honest, Its probably easier to grab some of the higher level spells from the Mage's guild and mix them up with his 'normal magic' ).

And yes Harry rescuing his rescuers could be pretty amusing.
 

Hawk

Well-Known Member
#56
I think you are all underestimating the power of Elder Scrolls magic. You all make it sound like if Harry had graduated Hogwarts he'd own them all in time for tea.

I haven't played much Oblivion, as I hate the idea that an end game bandit will somehow be epic on a level with someone who has faced down daedra by the dozen.

However I played Morrowind. I made a Nuclear Bomb spell in Morrowind. It had a 2000 damage, 100 foot radius. It was ridiculous. It tossed townsfolk and guards around like rag dolls. They were all just blasted in every direction. You could slaughter whole blocks with it. I haven't seen anything like it even from Voldemort.

Now admittedly, I used the alchemy exploit to be able to actually cast that multiple times. However it remains true that creating that spell was possible without cheating.
 

Belgarion213

Well-Known Member
#57
Inverted Helix: That's my point. Harry's 'differnt' magic that lets him do some unusual things and how this would make some high level mages/Daedric Princes etc react to him is all well and good. But at the end of the day Harry is still a school student. Granted he has a talent for defensive and offensive casting but come on. He just doesn't have the spell power that would be needed at a high end confrontation. Personally now if Harry usedhis OWN magicka to enhance spells or cast his spells or learn to use that to recharge his items etc it would be great. However for a magic character I see Harry eventually having to turn to the Elder Scrolls schools of magic as time goes on simply to keep up as he ventures into more and more planes of oblivion, faces down the upper tier necromancers in the confutation between the Mages Guild and the Necromancers etc.

Now HP Style magic has some nice effects don't get me wrong, but for pure power that he might need to face some later entities he is going to need at least some lessons in the theory of Elder Scroll Magic.

Besides as Harry is just getting out of the Dungeon he might join just to get a bed. Granted he would not immediately get a entrance into the university proper but the guilds around Cyodin would help let him sleep as he investigates things etc while he does his work for the Blades.
 

Hawk

Well-Known Member
#58
Belgarion213 said:
But at the end of the day Harry is still a school student.
This is exactly what I was talking about actually. Even Dumbledore would last half a second against some of the normal mortal mages that you encounter. Any of the ones that are powerful and arrogant enough to make their own tower could use Dumbledore for a snot rag.

You make it sound like to find someone of even Harry's power you'd need to go into the planes of oblivion... which is not true.

Like I said, I was able to create a spell that could kill everything within a 100 foot radius that wasn't considered divine. The only thing I tested that didn't die to that spell was Vivec, although admittedly I didn't test this against Dagoth Ur. It was so far superior to AK it was ridiculous. An AK only kills any person too slow to get out of the way. This spell, even if they dodged they died, because you can't dodge a 100 feet out of the way without being as quick as Flash. I didn't even mod the game, it was possible to create this spell in the Vanilla game.

The very fact that radius 100 feet spells are allowable shows a huge difference in power between HP wizards and Elder Scrolls mages. Just in the opposite direction of the one you seem to be thinking.
 

Lord of Bones

Well-Known Member
#59
There's also the fact that the wizards of Tamriel lack the limitations of HP mages. With the sheer amount of defensive magic, summon spells and destructive force available, even mid-tier mages are going to smash any HP wizard into itty-bitty pieces.

Plus, you can't beat what Mannimarco did in...Daggerfall, I think. He became a god.

But yeah, everyone popping in to save Harry only to find the all-powerful Archmage of the Mages' Guild would be funny.
 
#60
Yes, well I am not going to get into another arguement of how much more powerful/versatile one magic is over the other. It's counteractive to the story itself and just pisses me off.

For now, I'm just calling them different and leaving it at that. Always keep it simple.

Also, inverted helix what type of normal person would come up with and use spells like that?

None.

Player characters don't count because we, the players, are not normal by any stretch. We're stronger, faster and smarter than our peers (and superiors in some cases) in the games. And sometimes we're also more desperate too.

Also, unlike in the games, widescale devastation will not be used because, unlike in the games, Harry and the others have to worry about collateral property damage. Use a spell like your "nuke" spell in the middle of Balmora and all you'll do is kill a lot of people. Let's face it, a spell of that magnitude should at least destroy a building or three (possibly more) in one go.

Now, here is the next snippet. Not much happens here, however Harry is discovering more and more differences about this new world he's in.

---------------------

You find yourself shaking. Whether it is from the bolt of lightning that struck you, your coming off an adrenaline high, or even the fact that the goblin mage met a rather messy end at your hands, you are unsure.

What you are sure of, is the fact that this journey is probablly going to get a lot worse from here.

YouÆve got a bad feeling about this...

You sit there for a while, allowing you to recompose yourself. However, itÆs a difficult thing. Before today youÆve never killed before and have only used a single Unforgivable. Now, youÆre responsible for the deaths of four goblin-like creatures- one of which met a rather gruesome end by your own hand.

Still, you canÆt help but be curious about the type of power he wielded. Collecting another lock pick and another gold coin from the Goblin on the right, you make your way over to the dead Goblin mage.

The sight of itÆs ravaged body makes you sick to your stomach and you do the only thing you can.

You throw up.

After you recover, you walk over to where the Goblin creatureÆs staff landed while pointedly not looking at the creature itself. You pick it up to examine it. The amount of power you feel coming from it is astounding. It gives off a similar feeling in your hands that your wand does, yet different... Less personal, but no less powerful.

Deciding to test it out, just in case you lose your wand, you point it at a nearby barrel.

ôWingardium Leviosa,ö you chant and nothing happens. You try again, this time trying to mimic the æswish and flickÆ movement that some have to do with their wand to get the spell to work.

Still nothing.

Then you remember that the Goblin Mage didnÆt need incantations or æstaff movementsÆ to do magic, so maybe you just have to force it out. Gripping the staff in both hands you point it firmly at the barrel and concentrate on pushing the magic out of the staff.

What happens next shocks the hell out of you.

Figuratively, not literally.

A bolt of lightening shoots out of the staff and strikes the barrel causing it to explode. You instinctively cover your face from the incoming shrapnel of splintered wood.

Unlike with your wand, there was no pull on your magic. You didnÆt feel even the slightest bit of drain on your magical core- not that you felt it very often as you are far more powerful than most your age. However, the amount of magic it should have taken to create such a phenomenon should have at least drained you a little.

Examining the staff once more, you notice something is different about it. The magical aura you sensed from it earlier is diminished, still strong, yet not as strong as it was before. It is easy to surmise from what you have just witnessed is that the staff was specifically made to shoot lightening bolts and that it has a finite number of æshotsÆ, almost like a gun.

A weapon like this is far more useful than either of the swords youÆre carrying. For one, you know how to use this and two, it doesnÆt seem to require any amount of skill to be able to use it effectively. Just point and zap.

Seeing just exactly what the people of this land are capable of, you decide to look around for more useful items. Anything to get you away from the dead goblinÆs eviscerated corpse.

Coming across a locked chest, you pull out your wand and mutter the incantation to the unlocking charm and it pops open. Inside you donÆt find anything particularly useful at the moment, however there are quite a few valuable items that should be quite saleable later. YouÆre sure to pocket those before making your way out of the cavern a staff, some valuable gems, a silver nugget and a few gold coins heavier than you were before. Of course youÆre also moving a lot stiffer too, having not fully recovered from the lightening bolt attack that struck you.
 

Hawk

Well-Known Member
#61
Alright, I'll let go of the argument. Although I must say that I really so wish that Morrowind allowed destruction of the environment. It would have been so awesome if I could level the town. It wasn't even the theoretical maximum damage either.

This snippet is really too short to say much about it. I have often wondered though exactly how you activate a staff if you are playing a non-magic character. Is there a button on the side or something?
 

Robo Jesus

Well-Known Member
#62
mandalorianjedi said:
Yes, well I am not going to get into another arguement of how much more powerful/versatile one magic is over the other. It's counteractive to the story itself and just pisses me off.

For now, I'm just calling them different and leaving it at that. Always keep it simple.

Also, inverted helix what type of normal person would come up with and use spells like that?

None.

Player characters don't count because we, the players, are not normal by any stretch. We're stronger, faster and smarter than our peers (and superiors in some cases) in the games. And sometimes we're also more desperate too.

Also, unlike in the games, widescale devastation will not be used because, unlike in the games, Harry and the others have to worry about collateral property damage. Use a spell like your "nuke" spell in the middle of Balmora and all you'll do is kill a lot of people. Let's face it, a spell of that magnitude should at least destroy a building or three (possibly more) in one go.

Now, here is the next snippet. Not much happens here, however Harry is discovering more and more differences about this new world he's in.
I hate to piss you off then, but inverted helix is right, exactly for the reason you just used to try to prove him to be wrong. 'Nuke' spells have been created specifically for wide scale damage and lethality throughout the ages, and there have been multiple recorded times that they have been used in various wars throughout the ages of Nirn. The Sload for example were killed mercilessly by Imperial Mages when the Sload released the Thrassian Plague upon Tamriel, which was shortly thereafter followed by the Imperial Mages then sinking the Sload's archipelago of islands back into the sea (the Sload eventually reraised the islands btw). http://www.uesp.net/wiki/Lore:Races' target='_blank'>Here is an incomplete list of the races of Nirn btw, which is useful information in itself</a>.) Hmm, it also appears that TES does have Transfiguration, but it's far less 'varied' or 'developed' than it is in the HP-verse ([url=http://www.uesp.net/wiki/Lore:Ancotar%27s_Journal]Link.[/url] Look for the words 'Galerion's Ninth Law').

Granted, the number of Mages who [i]can[/i] create such 'powerful' spells in TES is quite low, but that doesn't change the fact that the top tiers of TES mages can, and sometimes do, wipe the floor with entire armies in ways that would leave HP styled wizards breathless and awed, but you're also right in that the vast majority of TES mages who can do such things will [b]not[/b] go out of their way to create such spells unless they have [u]damn good reason to do so[/u] (like a war going on), otherwise they bring the attention(s) of other political/military/economic forces on them, and that is not something they would want to happen in any sort of hostile fashion (as it will result in their deaths).


See, the thing is, we do need to discuss some things about the magics used here and the differences between them (though I agree we should avoid thread derails/loud arguments). For example, the Killing Curse is unstoppable in the HP realm by magical means (save actually moving out of its way or throwing something in front of it), and it kills any living thing it hits without doing any physical damage to the body. This implies that the Killing Curse spell does damage to the soul and/or energies of the body, seperating, banishing, or outright destroying them, soul and/or lifeforce. However, would Arkay's blessing for example stop or negate the effects of this curse, or would the Killing Curse ignore Arkay's Blessing and kill its victim anyways?

So what does this all mean? It means that Harry's magic is [b]far[/b] less powerful than TES styled magic (TES Top Tier Mages > HP Top Tier Wizards), but at the same time, Harry's magic can likely break a lot of the 'rules' or 'limitations' that TES magics play by (if you want widescale power, go for TES magics. If you want variety and/or control, go with HP magics). It also means that, if Harry is imaginative, he can create some truly funky things, and get some very powerful effects going by interacting with and combining the two sets of magic together.




Also, offtopic, but the 'prophecy' is over and done with (the night Voldemort was initially 'killed' = prophecy over and done with. Harry lived, Voldemort died. That Voldemort didn't [i]stay[/i] dead is another issue entirely :P ), and Harry is not going to get a 'rescue' party here Belgarion213, so could you please stop repeating that? Please?

Also, I enjoyed the snippet immensely. ^_^
 

Belgarion213

Well-Known Member
#63
I was just repeating what somebody mentioned above, that somebody else would pop in to go find Harry. I personally don't care (well other than my crack scene but that's probably better as an omake than a actual part of a fic)

And yeah. Harry is probably going to be playing on both schools of magic and going from there.
 

Robo Jesus

Well-Known Member
#64
Belgarion213 said:
I was just repeating what somebody mentioned above, that somebody else would pop in to go find Harry. I personally don't care (well other than my crack scene but that's probably better as an omake than a actual part of a fic)

And yeah. Harry is probably going to be playing on both schools of magic and going from there.
Ahh. Okay.

Anyways, I was giving some thought to what Harry's cosmological birth sign and added bonuses could be, when I had a sudden thought strike me (it hurt too :p ). Harry is ultimately born outisde of Mundus, but he was under the the sign of Leo. What abilities could this give Harry? Not a clue. In fact, it might not give him any abilities. However, according to mythology, man long ago was born with the inate racial ability known as The Tongue of Babel, which would allow man to understand any language heard, and be understood in turn. The perfect ability for Harry to have, what with him being stuck in a truly alien realm, don't you think? Imagine the surprise Harry would have when, if he 'listened', he could understand the languages of the Daedra/Mer/Goblins, and make himself understood by them in turn. Communication would be childs play for someone who could inately understand all spoken languages. He probably could never speak the majority of those languages, but he could make himself understood.

Infact, that right there would be a HUGE advantage for Harry, while being such a small minor thing as to be unnoticed or overlooked by a lot of people at first. Harry would be a complete oddity for anyone who pays enough attention to realize that he isn't speaking any of their languages yet he's still able to be understood.
 

Belgarion213

Well-Known Member
#65
That's actually a very interesting ability you have there Robo Jesus....Its not overpowered in the least but its utility is insanely high...

Hmm... The one thing is Harry would almost have to find somebody to teach him the common tongue of the Empire, or at least the written format. Not being able to read any of the books or directions or maps that you get handed in the game would truly suck.
 

Robo Jesus

Well-Known Member
#66
Belgarion213 said:
That's actually a very interesting ability you have there Robo Jesus....Its not overpowered in the least but its utility is insanely high...

Hmm... The one thing is Harry would almost have to find somebody to teach him the common tongue of the Empire, or at least the written format. Not being able to read any of the books or directions or maps that you get handed in the game would truly suck.
Thank you. ^_^

And yes, I agree, Harry will have to get a quick overview of the written language of the land in order to not be fucked. Of course, considering the type of Society he is in, it wouldn't surprise me in the least if a large chunk of the population of Tamriel didn't know how to read either, which means that Harry asking for help in learning to read shouldn't raise any eyebrows (beyond those eyebrows that seem to ask 'can you pay me though?').
 

Belgarion213

Well-Known Member
#67
Now Harry getting at least a laymen s education from the Blades (If your going to be part of us you better not be an illiterate chump) could be interesting. The mage's guild with its focus on personal research probably has as part of the requirements of membership at least some kind of introductory to reading as long as you can pay.

And yeah if Harry can pay, he can probably get a understanding of the written format. That's assuming that there are no 'comprehend written word' spells out there that he can't pick up(Which while nowhere near the use at least short term gets him around his handicap).
 

Delcera

Well-Known Member
#68
Excellent snip, M2J. One thing though-- "
You sit there for a while, allowing yourself to recompose yourself."

Did you perhaps mean 'allowing 'you' to recompose yourself?'

Other than that, I like the thought of Harry having a linguistics ability.

Also, I'm curious-- I believe that it's been established that Harry will use ES style magic throughout the course of this, but will he use his wand to do it, or will he do it the same way that other mages do it?

Because, if he manages to cast ES magic like an ES mage, that could have interesting ramifications for his HP magic.
 
#69
After years of lurking, I'm finally posting something.

It occurs to me that this could be one of the few katana!Harry stories that doesn't automatically fail. The only other one I can think of that's good is Circular Reasoning by Swimdraconian.

An even more interesting thought is if he joins the Dark Brotherhood; they're composed of assassins and dark wizards. Harry could learn a thing or two there as apposed to the Mages guild. It would be certainly more interesting when people from HPverse show up to 'rescue' him, only to find out he's a Silencer for Lucian. Good times.
 

Gwyll

Well-Known Member
#70
I do not think Harry would join the Dark Brotherhood (unless he had no other choice) at this time. Mages and Thieves guilds are ones I could see.
 

Delcera

Well-Known Member
#71
Gwyll said:
I do not think Harry would join the Dark Brotherhood (unless he had no other choice) at this time. Mages and Thieves guilds are ones I could see.
I can almost (almost, mind you) see Harry in the Fighter's guild as well-- it would give him a place that would allow him easy access to stamina-building equipment and exercises.
 
#72
fixed Delcera :p

My current vein of thought is this...

Harry's in the Imperial City with little money, no knowledge of where the hell he is and almost no experience in fighting. He's going to need two out of three of those real quick.

Harry's only options at this point are the Thieves Guild and the Arena. Since I can't imagine the peasants opening up to him immediately after his arrival in Cyrodil so I don't see him going into the Thieves Guild just yet.

So that leaves the Arena. After a few days (the Imperial City is going to be much larger in the fic than it is in the game) of wandering he'll find the Arena. Now, I don't see him as an actual competitor, but he could still possibly get a job there of some sort. The point is, he makes some money and perhaps some training in the meantime.

When he has a sizeable amount of cash, he joins a caravan to Chorrol to get him to Weynon Priory. Once there, Jauffre and the other priests of Talos can fill in the basics of his education (i.e. the basics of the written language of Cyrodil, cartography, geography, combat, etc.).

I haven't really decided which factions Harry will join. About the only ones I've fully decided he will join are "The Blades" and "The Order of the Virtuous Blood".

Robo Jesus, excellent idea for Harry's constellation power. I'd have never have thought to look towards Earth's cosmology.

Even if he doesn't join the mage's guild, he'll probablly still learn some of the ES Magic.

Each of the three Unforgivables are unstoppable by magical means, except for maybe transfiguration/conjuration. I think I want to keep them that way.

However, I don't know exactly what Arkay's Blessing is, so if someone could explain that, that would be great.
 
#73
Canon schoolboy Harry willingly walking into an arena full of people who murder each other for cash? Doubt it. If he needs money, get him to sell the swords and staff. That should buy him passage to the Blades, or enough supplies to get there himself, and is what a normal sixteen year old kid would do.

I like the idea but I caution you to have restraint. It's all very well saying that TES magic is stronger, but having Harry's opponents or even allies capable of nuking armies in their spare time just makes it boring and without relatable challenge.
 

Belgarion213

Well-Known Member
#74
Its really an interpretation on HOW the Killing curse does its stuff. If the Killing curse is as often theoriesed a spell that will destroy or remove the soul on contact, and that way being unblockable, then Arkay's Blesswing WOULD stop it (though it still might work on Harry).

Arkay's Blessing prevents the souls of men, beastmen, and elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve.

EDIT: Robo Jesus could probably explain it better than me. However its apparent that Arkay's blessing can be gently bent (aka soul gems etc) however still I doubt the Killing curse would be totally unblockable in TES. It SHOULD still be a very scary spell, but not the instant kill on anybody that it is in the HP world.

As for the plan to get Harry working at the arena for a while as a general laborer that might work. Save up some cash etc.

Though really I see a Harry new to Cyrodil having some trouble with the Arena. It is after all a blood sport and they are battles to the death. A Harry newly arrived from his own world in 5-6th year is going to have some problems with that as soon as he realizes whats going on. It might take a while living in this new world for him to get over his squeamishness.

Unless Harry takes over Wizards Crag (I think that's the word) I still think Harry should rise to at least apprentice in the mages guild if for nothing else than cheaper prices on magical items and custom TES enchantments. Granted Harry can enchant some of his own stuff but I'm not sure if HP enchantments are permanent etc.

As for Strength and Stamina training well he can do some of them, at least initially, at that secret hideout in the mountains for the blades. However yeah Harry might at least become a low level member of the Fighters guild if for no other reason than the training equipment.
 

Robo Jesus

Well-Known Member
#75
mandalorianjedi said:
fixed Delcera :p

My current vein of thought is this...

Harry's in the Imperial City with little money, no knowledge of where the hell he is and almost no experience in fighting. He's going to need two out of three of those real quick.

Harry's only options at this point are the Thieves Guild and the Arena. Since I can't imagine the peasants opening up to him immediately after his arrival in Cyrodil so I don't see him going into the Thieves Guild just yet.

So that leaves the Arena. After a few days (the Imperial City is going to be much larger in the fic than it is in the game) of wandering he'll find the Arena. Now, I don't see him as an actual competitor, but he could still possibly get a job there of some sort. The point is, he makes some money and perhaps some training in the meantime.

When he has a sizeable amount of cash, he joins a caravan to Chorrol to get him to Weynon Priory. Once there, Jauffre and the other priests of Talos can fill in the basics of his education (i.e. the basics of the written language of Cyrodil, cartography, geography, combat, etc.).

I haven't really decided which factions Harry will join. About the only ones I've fully decided he will join are "The Blades" and "The Order of the Virtuous Blood".

Robo Jesus, excellent idea for Harry's constellation power. I'd have never have thought to look towards Earth's cosmology.

Even if he doesn't join the mage's guild, he'll probablly still learn some of the ES Magic.

Each of the three Unforgivables are unstoppable by magical means, except for maybe transfiguration/conjuration. I think I want to keep them that way.

However, I don't know exactly what Arkay's Blessing is, so if someone could explain that, that would be great.
You know, it would be funny if, following the OTL events in the escape from the sewers where Harry meets back up with the Emperor and his entourage, Harry tells the Blade who survived (after the Emperor's death): "Ok, and how am I going to get there? I wasn't born in these lands. How am I going to eat, be able to stop at the inns, or the shop for supplies in order to fulfill the Emperor's wishes, as poor as I am? I don't have any money. I'm a stranger to these lands, I don't know the local written language, and I have no money on top of that. So, are you going to help make the Emperor's task easier for me to accomplish, or am I on my own?"

That right there might make his task easier, and it might change events up just a bit to get things rolling. Playing on guilt is one thing, but hinting that 'that' very guilt is leading to incompitence? At the very least, I figure the Blade would give Harry info on where he would be able to get help, if not given a small sack of gold, or a note to take to a place where horses are sold (Give this man a horse in order for him to complete his task, and put the bill on the tab of the Blades, signed Blademember "Insert Name Here").



Also, my thinking on why Harry should be 'given' an 'ability' with languages is that the Realm of Mundus is not likely to have developed the English language, or anything even remotely similiar to it, either written or spoken. In order to get around that hurdle, why not use the old myth in the bible that before the Tower of Babel fell, all languages could be understood (or at least understood by the peoples near Babylon). Here, the ability would 're-awaken', it would allow Harry to understand what is being told to him (and he would be understood in turn), and it would give him the ability to 'play dumb' when 'other' languages are being spoken, with Harry still able to understand every word that was said.


EDIT;

Belgarion213 said:
Its really an interpretation on HOW the Killing curse does its stuff. If the Killing curse is as often theoriesed a spell that will destroy or remove the soul on contact, and that way being unblockable, then Arkay's Blesswing WOULD stop it (though it still might work on Harry).

Arkay's Blessing prevents the souls of men, beastmen, and elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve.

EDIT: Robo Jesus could probably explain it better than me. However its apparent that Arkay's blessing can be gently bent (aka soul gems etc) however still I doubt the Killing curse would be totally unblockable in TES. It SHOULD still be a very scary spell, but not the instant kill on anybody that it is in the HP world.

As for the plan to get Harry working at the arena for a while as a general laborer that might work. Save up some cash etc.

Though really I see a Harry new to Cyrodil having some trouble with the Arena. It is after all a blood sport and they are battles to the death. A Harry newly arrived from his own world in 5-6th year is going to have some problems with that as soon as he realizes whats going on. It might take a while living in this new world for him to get over his squeamishness.

Unless Harry takes over Wizards Crag (I think that's the word) I still think Harry should rise to at least apprentice in the mages guild if for nothing else than cheaper prices on magical items and custom TES enchantments. Granted Harry can enchant some of his own stuff but I'm not sure if HP enchantments are permanent etc.

As for Strength and Stamina training well he can do some of them, at least initially, at that secret hideout in the mountains for the blades. However yeah Harry might at least become a low level member of the Fighters guild if for no other reason than the training equipment.
I think GiantMonkeyMan is right in that the Killing Curse can be discounted as having the effect of 'destroying' the soul. Removing the bindings the soul holds to the body? Maybe. Banishing the Soul to the afterlife? Perhaps.

We know that the Killing Curse normally does no 'apparent' damage to the body of its victim (barring the odd events that led to Voldemort's body being destroyed), so it is likely that it either destroys/removes the 'life/lifeforce' inherent in the body, and/or removes-the-bindings/banishes-the-soul (on top of the other effect).

If the Killing Curse in this story does its work by destroying or removing the lifeforce of a person, Arkay's Blessing is likely going to do nothing to protect them. If the Killing Curse removes the bindings to a soul and/or banishes it to the Afterlife, Arkay's Blessing is likely to hold a great deal of protection against this unforgivable (if not stopping it outright). If the Killing Curse does both things, I.E. removes/destroys the lifeforce and removes-the-bindings/banishes-the-soul, Arkay's Blessing would negate the effects the curse would have on the soul, but the person would still die due to their lifeforce being gone from their body.

So only in one case would Arkay's Blessing outright stop the Killing Curse.

The Imperius and the Cruciatus to my thinking are likely to be the most feared of the Unforgivable Spells though, and if those spells ever become public knowledge in any way, Harry becomes VERY valuable to a LARGE number of groups and organizations for a variety of reasons.


As for Harry making money, due to the nature of how HP magic works, if he can work out the spellwork for permanently 'weightless' bags, or sacks with 'unlimited' storage space in them (in order to create the equivilant of the D&D Bag Of Holding), artifacts such as those are likely to become 'very' valuable, and would attract the attention of a lot of groups, from the various guilds to entrepreneur-ish nobles.

Here, Harry just needs to be a little creative and imaginative with his spells, as he really doesn't need OMGWTF type power in order to make some money or attract the right (or wrong) sort of attention(s).
 
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